📄 buttons.pde
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/** * Buttons. * * Click on one of the shapes to change * the background color. This example * demonstates a class for buttons. */color currentcolor;CircleButton circle1, circle2, circle3;RectButton rect1, rect2;boolean locked = false;void setup(){ size(200, 200); smooth(); color baseColor = color(102); currentcolor = baseColor; // Define and create circle button color buttoncolor = color(204); color highlight = color(153); ellipseMode(CENTER); circle1 = new CircleButton(30, 100, 100, buttoncolor, highlight); // Define and create circle button buttoncolor = color(204); highlight = color(153); circle2 = new CircleButton(130, 110, 24, buttoncolor, highlight); // Define and create circle button buttoncolor = color(153); highlight = color(102); circle3 = new CircleButton(130, 140, 24, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(102); highlight = color(51); rect1 = new RectButton(150, 20, 100, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(51); highlight = color(0); rect2 = new RectButton(90, 20, 50, buttoncolor, highlight);}void draw(){ background(currentcolor); stroke(255); update(mouseX, mouseY); circle1.display(); circle2.display(); circle3.display(); rect1.display(); rect2.display();}void update(int x, int y){ if(locked == false) { circle1.update(); circle2.update(); circle3.update(); rect1.update(); rect2.update(); } else { locked = false; } if(mousePressed) { if(circle1.pressed()) { currentcolor = circle1.basecolor; } else if(circle2.pressed()) { currentcolor = circle2.basecolor; } else if(circle3.pressed()) { currentcolor = circle3.basecolor; } else if(rect1.pressed()) { currentcolor = rect1.basecolor; } else if(rect2.pressed()) { currentcolor = rect2.basecolor; } }}class Button{ int x, y; int size; color basecolor, highlightcolor; color currentcolor; boolean over = false; boolean pressed = false; void update() { if(over()) { currentcolor = highlightcolor; } else { currentcolor = basecolor; } } boolean pressed() { if(over) { locked = true; return true; } else { locked = false; return false; } } boolean over() { return true; } boolean overRect(int x, int y, int width, int height) { if (mouseX >= x && mouseX <= x+width && mouseY >= y && mouseY <= y+height) { return true; } else { return false; } } boolean overCircle(int x, int y, int diameter) { float disX = x - mouseX; float disY = y - mouseY; if(sqrt(sq(disX) + sq(disY)) < diameter/2 ) { return true; } else { return false; } }}class CircleButton extends Button{ CircleButton(int ix, int iy, int isize, color icolor, color ihighlight) { x = ix; y = iy; size = isize; basecolor = icolor; highlightcolor = ihighlight; currentcolor = basecolor; } boolean over() { if( overCircle(x, y, size) ) { over = true; return true; } else { over = false; return false; } } void display() { stroke(255); fill(currentcolor); ellipse(x, y, size, size); }}class RectButton extends Button{ RectButton(int ix, int iy, int isize, color icolor, color ihighlight) { x = ix; y = iy; size = isize; basecolor = icolor; highlightcolor = ihighlight; currentcolor = basecolor; } boolean over() { if( overRect(x, y, size, size) ) { over = true; return true; } else { over = false; return false; } } void display() { stroke(255); fill(currentcolor); rect(x, y, size, size); }}
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