📄 texture2.pde
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/** * Texture 2. * * Using a rectangular image to map a texture onto a triangle. */PImage img;void setup() { size(640, 360, P3D); img = loadImage("berlin-1.jpg"); noStroke();}void draw() { background(0); translate(width / 2, height / 2); rotateY(map(mouseX, 0, width, -PI, PI)); beginShape(); texture(img); vertex(-100, -100, 0, 0, 0); vertex(100, -40, 0, 400, 120); vertex(0, 100, 0, 200, 400); endShape();}
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