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📄 letterk.pde

📁 This is processing for java examples.
💻 PDE
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/** * Letter K  * by Peter Cho.  *  * Move the mouse across the screen to fold the "K".  */ color backgroundColor;color foregroundColor;color foregroundColor2;float px, py;float pfx, pfy;float pv2, pvx, pvy;float pa2, pax, pay;float pMass, pDrag;void setup() {  size(640, 360, P3D);  noStroke();  backgroundColor = color(134, 144, 154);  foregroundColor = color(235, 235, 30);  foregroundColor2 = color(240, 130, 20);  initParticle(0.6, 0.9,  width/2, height/2);}void draw() {  background(backgroundColor);  pushMatrix();  iterateParticle(0.15*(-px+mouseX), 0.15*(-py+(height-mouseY)));  translate(width/2, height/2, 0);  fill(foregroundColor);  drawK();   pushMatrix();  translate(0, 0, 1);  translate(0.75 * (px-width/2), -0.75 * (py-height/2), 0);  translate(0.75 * (px-width/2), -0.75 * (py-height/2), 0);  rotateZ(atan2(-(py-height/2), (px-width/2)) + PI/2);  rotateX(PI);  rotateZ(-(atan2(-(py-height/2), (px-width/2)) + PI/2));    fill(foregroundColor2);  drawK();  popMatrix();  translate(0.75 * (px-width/2), -0.75 * (py-height/2), 2);  rotateZ(atan2(-(py-height/2), (px-width/2)) + PI/2);    fill(backgroundColor);  beginShape(QUADS);  vertex(-640, 0);  vertex( 640, 0);  vertex( 640, -360);  vertex(-640, -360);  endShape();    popMatrix(); }void initParticle(float _mass, float _drag, float ox, float oy) {  px = ox;  py = oy;  pv2 = 0.0;  pvx = 0.0;  pvy = 0.0;  pa2 = 0.0;  pax = 0.0;  pay = 0.0;  pMass = _mass;  pDrag = _drag;}void iterateParticle(float fkx, float fky) {  // iterate for a single force acting on the particle  pfx = fkx;  pfy = fky;  pa2 = pfx*pfx + pfy*pfy;  if (pa2 < 0.0000001) {    return;  }  pax = pfx/pMass;  pay = pfy/pMass;  pvx += pax;  pvy += pay;  pv2 = pvx*pvx + pvy*pvy;  if (pv2 < 0.0000001) {    return;  }  pvx *= (1.0 - pDrag);  pvy *= (1.0 - pDrag);  px += pvx;  py += pvy;}void drawK() {  pushMatrix();    scale(1.5);  translate(-63, 71);  beginShape(QUADS);  vertex(0, 0, 0);  vertex(0, -142.7979, 0);  vertex(37.1992, -142.7979, 0);  vertex(37.1992, 0, 0);    vertex(37.1992, -87.9990, 0);  vertex(84.1987, -142.7979, 0);  vertex(130.3979, -142.7979, 0);  vertex(37.1992, -43.999, 0);  vertex(77.5986-.2, -86.5986-.3, 0);  vertex(136.998, 0, 0);  vertex(90.7988, 0, 0);  vertex(52.3994-.2, -59.999-.3, 0);  endShape();  //translate(63, -71);  popMatrix();}

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