📄 bird.pde
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/** * Simple 3D Bird * by Ira Greenberg. * * Using a box and 2 rects to simulate a flying bird. * Trig functions handle the flapping and sinuous movement. */float ang = 0, ang2 = 0, ang3 = 0, ang4 = 0;float px = 0, py = 0, pz = 0;float flapSpeed = 0.2;void setup(){ size(640, 360, P3D); noStroke();}void draw(){ background(0); lights(); // Flight px = sin(radians(ang3)) * 170; py = cos(radians(ang3)) * 300; pz = sin(radians(ang4)) * 500; translate(width/2 + px, height/2 + py, -700+pz); rotateX(sin(radians(ang2)) * 120); rotateY(sin(radians(ang2)) * 50); rotateZ(sin(radians(ang2)) * 65); // Body fill(153); box(20, 100, 20); // Left wing fill(204); pushMatrix(); rotateY(sin(radians(ang)) * -20); rect(-75, -50, 75, 100); popMatrix(); // Right wing pushMatrix(); rotateY(sin(radians(ang)) * 20); rect(0, -50, 75, 100); popMatrix(); // Wing flap ang += flapSpeed; if (ang > 3) { flapSpeed *= -1; } if (ang < -3) { flapSpeed *= -1; } // Increment angles ang2 += 0.01; ang3 += 2.0; ang4 += 0.75;}
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