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📄 orthovsperspective.pde

📁 This is processing for java examples.
💻 PDE
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/**  * Ortho vs Perspective.  *  * Click to see the difference between orthographic projection * and perspective projection as applied to a simple box. * The ortho() function sets an orthographic projection and  * defines a parallel clipping volume. All objects with the  * same dimension appear the same size, regardless of whether  * they are near or far from the camera. The parameters to this  * function specify the clipping volume where left and right  * are the minimum and maximum x values, top and bottom are the  * minimum and maximum y values, and near and far are the minimum  * and maximum z values. */void setup() {  size(640, 360, P3D);  noStroke();  fill(204);}void draw() {  background(0);  lights();   if(mousePressed) {    float fov = PI/3.0;     float cameraZ = (height/2.0) / tan(PI * fov / 360.0);     perspective(fov, float(width)/float(height),                 cameraZ/2.0, cameraZ*2.0);   } else {    ortho(-width/2, width/2, -height/2, height/2, -10, 10);   }    translate(width/2, height/2, 0);  rotateX(-PI/6);   rotateY(PI/3);   box(160); }

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