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📄 perspective.pde

📁 This is processing for java examples.
💻 PDE
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/** * Perspective.  *  * Move the mouse left and right to change the field of view (fov). * Click to modify the aspect ratio. The perspective() function * sets a perspective projection applying foreshortening, making  * distant objects appear smaller than closer ones. The parameters  * define a viewing volume with the shape of truncated pyramid.  * Objects near to the front of the volume appear their actual size,  * while farther objects appear smaller. This projection simulates  * the perspective of the world more accurately than orthographic projection.  * The version of perspective without parameters sets the default  * perspective and the version with four parameters allows the programmer  * to set the area precisely. */void setup() {  size(640, 360, P3D);  noStroke();}void draw() {  lights();  background(204);  float cameraY = height/2.0;  float fov = mouseX/float(width) * PI/2;  float cameraZ = cameraY / tan(fov / 2.0);  float aspect = float(width)/float(height);  if (mousePressed) {    aspect = aspect / 2.0;  }  perspective(fov, aspect, cameraZ/10.0, cameraZ*10.0);    translate(width/2+30, height/2, 0);  rotateX(-PI/6);  rotateY(PI/3 + mouseY/float(height) * PI);  box(45);  translate(0, 0, -50);  box(30);}

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