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📄 recordlinein.pde

📁 This is processing for java examples.
💻 PDE
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/** * Record Line In * by Damien Di Fede. *   * This sketch demonstrates how to an <code>AudioRecorder</code>  * to record audio to disk. To use this sketch you need to have  * something plugged into the line-in on your computer. Press 'r'  * to toggle recording on and off and the press 's' to save to disk.  * The recorded file will be placed in the sketch folder of  * the sketch. */import ddf.minim.*;Minim minim;AudioInput in;AudioRecorder recorder;void setup(){  size(512, 200, P2D);  textMode(SCREEN);     minim = new Minim(this);  // get a stereo line-in: sample buffer length of 2048  // default sample rate is 44100, default bit depth is 16  in = minim.getLineIn(Minim.STEREO, 2048);  // create a recorder that  will record from the input to the filename specified, using buffered recording  // buffered recording means that all captured audio will be written into a sample buffer  // then when save() is called, the contents of the buffer will actually be written to a file  // the file will be located in the sketch's root folder.  recorder = minim.createRecorder(in, "myrecording.wav", true);    textFont(createFont("SanSerif", 12));}void draw(){  background(0);   stroke(255);  // draw the waveforms  // the values returned by left.get() and right.get() will be between -1 and 1,  // so we need to scale them up to see the waveform  for(int i = 0; i < in.bufferSize() - 1; i++)  {    line(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50);    line(i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50);  }    if ( recorder.isRecording() )  {    text("Currently recording...", 5, 15);  }  else  {    text("Not recording.", 5, 15);  }}void keyReleased(){  if ( key == 'r' )   {    // to indicate that you want to start or stop capturing audio data, you must call    // beginRecord() and endRecord() on the AudioRecorder object. You can start and stop    // as many times as you like, the audio data will be appended to the end of the buffer     // (in the case of buffered recording) or to the end of the file (in the case of streamed recording).     if ( recorder.isRecording() )     {      recorder.endRecord();    }    else     {      recorder.beginRecord();    }  }  if ( key == 's' )  {    // we've filled the file out buffer,     // now write it to the file we specified in createRecorder    // in the case of buffered recording, if the buffer is large,     // this will appear to freeze the sketch for sometime    // in the case of streamed recording,     // it will not freeze as the data is already in the file and all that is being done    // is closing the file.    // the method returns the recorded audio as an AudioRecording,     // see the example  AudioRecorder >> RecordAndPlayback for more about that    recorder.save();    println("Done saving.");  }}void stop(){  // always close Minim audio classes when you are done with them  in.close();  minim.stop();    super.stop();}

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