⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 loadsample.pde

📁 This is processing for java examples.
💻 PDE
字号:
/** * Load Sample * by Damien Di Fede. *   * This sketch demonstrates how to use the <code>loadSample</code>  * method of <code>Minim</code>. The <code>loadSample</code>  * method allows you to specify the sample you want to load with  * a <code>String</code> and optionally specify what you  * want the buffer size of the returned <code>AudioSample</code>  * to be. If you don't specify a buffer size, the returned sample  * will have a buffer size of 1024. Minim is able to load wav files,  * au files, aif files, snd files, and mp3 files. When you call  * <code>loadSample</code>, if you just specify the filename it will  * try to load the sample from the data folder of your sketch. However,  * you can also specify an absolute path (such as "C:\foo\bar\thing.wav")  * and the file will be loaded from that location (keep in mind that  * won't work from an applet). You can also specify a URL (such as  * "http://www.mysite.com/mp3/song.mp3") but keep in mind that if you  * run the sketch as an applet you may run in to security restrictions  * if the applet is not on the same domain as the file you want to load.  * You can get around the restriction by signing the applet. Before you  * exit your sketch make sure you call the <code>close</code> method  * of any <code>AudioSamples</code>'s you have received from  * <code>loadSample</code>. * * An <code>AudioSample</code> is a special kind of file playback that  * allows you to repeatedly <i>trigger</i> an audio file. It does this  * by keeping the entire file in an internal buffer and then keeping a  * list of trigger points. <code>AudioSample</code> supports up to 20  * overlapping triggers, which should be plenty for short sounds. It is  * not advised that you use this class for long sounds (like entire songs,  * for example) because the entire file is kept in memory. *  * Press 'k' to trigger the sample. */import ddf.minim.*;Minim minim;AudioSample kick;void setup(){  size(512, 200, P2D);  // always start Minim before you do anything with it  minim = new Minim(this);  // load BD.mp3 from the data folder with a 1024 sample buffer  // kick = Minim.loadSample("BD.mp3");  // load BD.mp3 from the data folder, with a 512 sample buffer  kick = minim.loadSample("BD.mp3", 2048);}void draw(){  background(0);  stroke(255);  // use the mix buffer to draw the waveforms.  // because these are MONO files, we could have used the left or right buffers and got the same data  for (int i = 0; i < kick.bufferSize() - 1; i++)  {    line(i, 100 - kick.left.get(i)*50, i+1, 100 - kick.left.get(i+1)*50);  }}void keyPressed(){  if ( key == 'k' ) kick.trigger();}void stop(){  // always close Minim audio classes when you are done with them  kick.close();  minim.stop();    super.stop();}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -