📄 getlinein.pde
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/** * Get Line In * by Damien Di Fede. * * This sketch demonstrates how to use the <code>getLineIn</code> method of * <code>Minim</code>. This method returns an <code>AudioInput</code> object. * An <code>AudioInput</code> represents a connection to the computer's current * record source (usually the line-in) and is used to monitor audio coming * from an external source. There are five versions of <code>getLineIn</code>: * <pre> * getLineIn() * getLineIn(int type) * getLineIn(int type, int bufferSize) * getLineIn(int type, int bufferSize, float sampleRate) * getLineIn(int type, int bufferSize, float sampleRate, int bitDepth) * </pre> * The value you can use for <code>type</code> is either <code>Minim.MONO</code> * or <code>Minim.STEREO</code>. <code>bufferSize</code> specifies how large * you want the sample buffer to be, <code>sampleRate</code> specifies the * sample rate you want to monitor at, and <code>bitDepth</code> specifies what * bit depth you want to monitor at. <code>type</code> defaults to <code>Minim.STEREO</code>, * <code>bufferSize</code> defaults to 1024, <code>sampleRate</code> defaults to * 44100, and <code>bitDepth</code> defaults to 16. If an <code>AudioInput</code> * cannot be created with the properties you request, <code>Minim</code> will report * an error and return <code>null</code>. * * When you run your sketch as an applet you will need to sign it in order to get an input. * * Before you exit your sketch make sure you call the <code>close</code> method * of any <code>AudioInput</code>'s you have received from <code>getLineIn</code>. */import ddf.minim.*;Minim minim;AudioInput in;void setup(){ size(512, 200, P2D); minim = new Minim(this); minim.debugOn(); // get a line in from Minim, default bit depth is 16 in = minim.getLineIn(Minim.STEREO, 512);}void draw(){ background(0); stroke(255); // draw the waveforms for(int i = 0; i < in.bufferSize() - 1; i++) { line(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50); line(i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50); }}void stop(){ // always close Minim audio classes when you are done with them in.close(); minim.stop(); super.stop();}
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