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📄 loadsnippet.pde

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/** * Load Snippet * by Damien Di Fede. *   * This sketch demonstrates how to use the <code>loadSnippet</code>  * method of <code>Minim</code>. The <code>loadSnippet</code> method  * allows you to specify the file you want to load with a  * <code>String</code>. Unlike with <code>loadFile</code> and <code>loadSample</code>,  * you are not able to specify a buffer size because an <code>AudioSnippet</code>  * doesn't give you access to the samples as they are played.  *  * Minim is able to load wav files, au files, aif files, snd files, and mp3  * files. When you call <code>loadSnippet</code>, if you just specify the  * filename it will try to load the file from the data folder of your sketch.  * However, you can also specify an absolute path (such as "C:\foo\bar\thing.wav")  * and the file will be loaded from that location (keep in mind that won't  * work from an applet). You can also specify a URL (such as  * "http://www.mysite.com/mp3/song.mp3") but keep in mind that if you run the  * sketch as an applet you may run in to security restrictions if the applet  * is not on the same domain as the file you want to load. You can get around the  * restriction by signing the applet.  *  * <code>AudioSnippet</code> is a simple wrapper around a JavaSound <code>Clip</code>  * (It isn't called AudioClip because that's an interface defined in the package  * java.applet). It provides almost the exact same functionality, the main  * difference being that length, position, and cue are expressed in milliseconds  * instead of microseconds. One of the limitations of <code>AudioSnippet</code> is  * that you do not have access to the audio samples as they are played. However,  * you are spared all of the overhead associated with making samples available.  * An <code>AudioSnippet</code> is a good choice if all you need to do is play  * a short sound at some point. If your aim is to repeatedly trigger a sound, you * should use an <code>AudioSample</code> instead.  *  * Before you exit your sketch make sure you call the <code>close</code>  * method of any <code>AudioSnippet</code>'s you have received from  * <code>loadSnippet</code>. */import ddf.minim.*;Minim minim;AudioSnippet snip;void setup(){  size(512, 200);    minim = new Minim(this);  snip = minim.loadSnippet("groove.mp3");  // play the file  snip.play();}void draw(){  background(0);  // there are no waveforms to draw}void stop(){  // always close Minim audio classes when you are done with them  snip.close();  // always stop Minim before exiting  minim.stop();    super.stop();}

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