📄 saturation.pde
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/** * Saturation. * * Saturation is the strength or purity of the color and represents the * amount of gray in proportion to the hue. A "saturated" color is pure * and an "unsaturated" color has a large percentage of gray. * Move the cursor vertically over each bar to alter its saturation. */ int barWidth = 5;int[] saturation;void setup() { size(200, 200); colorMode(HSB, 360, height, height); saturation = new int[width/barWidth];}void draw() { int j = 0; for (int i=0; i<=(width-barWidth); i+=barWidth) { noStroke(); if ((mouseX > i) && (mouseX < i+barWidth)) { saturation[j] = mouseY; } fill(i, saturation[j], height/1.5); rect(i, 0, barWidth, height); j++; }}
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