📄 mouse1d.pde
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/** * Mouse 1D. * * Move the mouse left and right to shift the balance. * The "mouseX" variable is used to control both the * size and color of the rectangles. */ int gx = 15;int gy = 35;float leftColor = 0.0;float rightColor = 0.0;void setup() { size(200, 200); colorMode(RGB, 1.0); noStroke();}void draw() { background(0.0); update(mouseX); fill(0.0, leftColor + 0.4, leftColor + 0.6); rect(width/4-gx, width/2-gx, gx*2, gx*2); fill(0.0, rightColor + 0.2, rightColor + 0.4); rect(width/1.33-gy, width/2-gy, gy*2, gy*2);}void update(int x) { leftColor = -0.002 * x/2 + 0.06; rightColor = 0.002 * x/2 + 0.06; gx = x/2; gy = 100-x/2; if (gx < 10) { gx = 10; } else if (gx > 90) { gx = 90; } if (gy > 90) { gy = 90; } else if (gy < 10) { gy = 10; }}
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