📄 storinginput.pde
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/** * Storing Input. * * Move the mouse across the screen to change the position * of the circles. The positions of the mouse are recorded * into an array and played back every frame. Between each * frame, the newest value are added to the end of each array * and the oldest value is deleted. */ int num = 60;float mx[] = new float[num];float my[] = new float[num];void setup() { size(200, 200); smooth(); noStroke(); fill(255, 153); }void draw() { background(51); // Reads throught the entire array // and shifts the values to the left for(int i=1; i<num; i++) { mx[i-1] = mx[i]; my[i-1] = my[i]; } // Add the new values to the end of the array mx[num-1] = mouseX; my[num-1] = mouseY; for(int i=0; i<num; i++) { ellipse(mx[i], my[i], i/2, i/2); }}
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