📄 constrain.pde
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/** * Constrain. * * Move the mouse across the screen to move the circle. * The program constrains the circle to its box. */ float mx;float my;float easing = 0.05;float esize = 25.0;int box = 30;void setup() { size(200, 200); noStroke(); smooth(); ellipseMode(RADIUS); }void draw() { background(51); if(abs(mouseX - mx) > 0.1) { mx = mx + (mouseX - mx) * easing; } if(abs(mouseY - my) > 0.1) { my = my + (mouseY- my) * easing; } float distance = esize * 2; mx = constrain(mx, box+distance, width-box-distance); my = constrain(my, box+distance, height-box-distance); fill(76); rect(box+esize, box+esize, box*3, box*3); fill(255); ellipse(mx, my, esize, esize);}
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