📄 inheritance.pde
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/** * Inheritance * * A class can be defined using another class as a foundation. In object-oriented * programming terminology, one class can inherit fi elds and methods from another. * An object that inherits from another is called a subclass, and the object it * inherits from is called a superclass. A subclass extends the superclass. */SpinSpots spots;SpinArm arm;void setup() { size(200, 200); smooth(); arm = new SpinArm(width/2, height/2, 0.01); spots = new SpinSpots(width/2, height/2, -0.02, 33.0);}void draw() { background(204); arm.update(); arm.display(); spots.update(); spots.display();}class Spin { float x, y, speed; float angle = 0.0; Spin(float xpos, float ypos, float s) { x = xpos; y = ypos; speed = s; } void update() { angle += speed; }}class SpinArm extends Spin { SpinArm(float x, float y, float s) { super(x, y, s); } void display() { strokeWeight(1); stroke(0); pushMatrix(); translate(x, y); angle += speed; rotate(angle); line(0, 0, 66, 0); popMatrix(); }}class SpinSpots extends Spin { float dim; SpinSpots(float x, float y, float s, float d) { super(x, y, s); dim = d; } void display() { noStroke(); pushMatrix(); translate(x, y); angle += speed; rotate(angle); ellipse(-dim/2, 0, dim, dim); ellipse(dim/2, 0, dim, dim); popMatrix(); }}
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