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📄 arm.pde

📁 This is processing for java examples.
💻 PDE
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/** * Arm.  *  * The angle of each segment is controlled with the mouseX and * mouseY position. The transformations applied to the first segment * are also applied to the second segment because they are inside * the same pushMatrix() and popMatrix() group.*/float x = 50;float y = 100;float angle1 = 0.0;float angle2 = 0.0;float segLength = 50;void setup() {  size(200, 200);  smooth();   strokeWeight(20.0);  stroke(0, 100);}void draw() {  background(226);    angle1 = (mouseX/float(width) - 0.5) * -PI;  angle2 = (mouseY/float(height) - 0.5) * PI;    pushMatrix();  segment(x, y, angle1);   segment(segLength, 0, angle2);  popMatrix();}void segment(float x, float y, float a) {  translate(x, y);  rotate(a);  line(0, 0, segLength, 0);}

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