📄 arm.pde
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/** * Arm. * * The angle of each segment is controlled with the mouseX and * mouseY position. The transformations applied to the first segment * are also applied to the second segment because they are inside * the same pushMatrix() and popMatrix() group.*/float x = 50;float y = 100;float angle1 = 0.0;float angle2 = 0.0;float segLength = 50;void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100);}void draw() { background(226); angle1 = (mouseX/float(width) - 0.5) * -PI; angle2 = (mouseY/float(height) - 0.5) * PI; pushMatrix(); segment(x, y, angle1); segment(segLength, 0, angle2); popMatrix();}void segment(float x, float y, float a) { translate(x, y); rotate(a); line(0, 0, segLength, 0);}
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