📄 charactersstrings.pde
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/** * Characters Strings. * * Click on the image to give it focus and then type letters to * shift the location of the image. * Characters are typographic symbols such as A, d, and %. * The character datatype, abbreviated as char, stores letters and * symbols in the Unicode format, a coding system developed to support * a variety of world languages. Characters are distinguished from other * symbols by putting them between single quotes ('P'). * A string is a sequence of characters. A string is noted by surrounding * a group of letters with double quotes ("Processing"). * Chars and strings are most often used with the keyboard methods, * to display text to the screen, and to load images or files. */ PImage frog;PFont font;int xoffset;char letter;void setup() { size(200, 200, P2D); font = loadFont("Eureka-90.vlw"); textFont(font); // Draw text more accurately and efficiently. textMode(SCREEN); textAlign(CENTER); // The String datatype must be capitalized because it is a complex datatype. // A String is actually a class with its own methods, some of which are // featured below. String name = "rathausFrog"; String extension = ".jpg"; int nameLength = name.length(); println("The length of " + name + " is " + nameLength + "."); name = name.concat(extension); nameLength = name.length(); println("The length of " + name + " is " + nameLength + "."); // The parameter for the loadImage() method must be a string // This line could also be written "frog = loadImage("rathausFrog.jpg"); frog = loadImage(name);}void draw() { background(51); // Set background to dark gray // Same as image(frog, xoffset, 0), but more efficient // because no transformations or tint() or smooth() are used. set(xoffset, 0, frog); // Draw an X line(0, 0, width, height); line(0, height, width, 0); // // Get the width of the letter// float letterWidth = textWidth(letter);// // Draw the letter to the center of the screen text(letter, width/2, height/2);}void keyPressed(){ // The variable "key" always contains the value of the most recent key pressed. // If the key is an upper or lowercase letter between 'A' and 'z' // the image is shifted to the corresponding value of that key if (key >= 'A' && key <= 'z') { // Map the index of the key pressed from the range between 'A' and 'z', // into a position for the left edge of the image. The maximum xoffset // is the width of the drawing area minus the size of the image. xoffset = int(map(key, 'A', 'z', 0, width - frog.width)); // Update the letter shown to the screen letter = key; // Write the letter to the console println(key); }}
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