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📄 charactersstrings.pde

📁 This is processing for java examples.
💻 PDE
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/** * Characters Strings.  *  * Click on the image to give it focus and then type letters to * shift the location of the image.  * Characters are typographic symbols such as A, d, and %.   * The character datatype, abbreviated as char, stores letters and  * symbols in the Unicode format, a coding system developed to support  * a variety of world languages. Characters are distinguished from other * symbols by putting them between single quotes ('P').  * A string is a sequence of characters. A string is noted by surrounding  * a group of letters with double quotes ("Processing").  * Chars and strings are most often used with the keyboard methods,  * to display text to the screen, and to load images or files.  */ PImage frog;PFont font;int xoffset;char letter;void setup() {  size(200, 200, P2D);  font = loadFont("Eureka-90.vlw");   textFont(font);   // Draw text more accurately and efficiently.  textMode(SCREEN);  textAlign(CENTER);    // The String datatype must be capitalized because it is a complex datatype.  // A String is actually a class with its own methods, some of which are  // featured below.  String name = "rathausFrog";  String extension = ".jpg";  int nameLength = name.length();  println("The length of " + name + " is " + nameLength + ".");  name = name.concat(extension);  nameLength = name.length();  println("The length of " + name + " is " + nameLength + ".");  // The parameter for the loadImage() method must be a string  // This line could also be written "frog = loadImage("rathausFrog.jpg");  frog = loadImage(name);}void draw() {  background(51); // Set background to dark gray  // Same as image(frog, xoffset, 0), but more efficient   // because no transformations or tint() or smooth() are used.  set(xoffset, 0, frog);  // Draw an X  line(0, 0, width, height);    line(0, height, width, 0); //  // Get the width of the letter//  float letterWidth = textWidth(letter);//  // Draw the letter to the center of the screen  text(letter, width/2, height/2);}void keyPressed(){  // The variable "key" always contains the value of the most recent key pressed.  // If the key is an upper or lowercase letter between 'A' and 'z'  // the image is shifted to the corresponding value of that key  if (key >= 'A' && key <= 'z') {    // Map the index of the key pressed from the range between 'A' and 'z',    // into a position for the left edge of the image. The maximum xoffset    // is the width of the drawing area minus the size of the image.    xoffset = int(map(key, 'A', 'z', 0, width - frog.width));    // Update the letter shown to the screen    letter = key;    // Write the letter to the console    println(key);  }}

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