📄 sinecosine.pde
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/** * Sine Cosine. * * Linear movement with sin() and cos(). * Numbers between 0 and PI*2 (TWO_PI which is roughly 6.28) * are put into these functions and numbers between -1 and 1 are * returned. These values are then scaled to produce larger movements. */ int i = 45;int j = 225; float pos1 = 0; float pos2 = 0; float pos3 = 0; float pos4 = 0;int sc = 40;void setup() { size(200, 200); noStroke(); smooth();}void draw() { background(0); fill(51); rect(60, 60, 80, 80); fill(255); ellipse(pos1, 36, 32, 32); fill(153); ellipse(36, pos2, 32, 32); fill(255); ellipse(pos3, 164, 32, 32); fill(153); ellipse(164, pos4, 32, 32); i += 3; j -= 3; if(i > 405) { i = 45; j = 225; } float ang1 = radians(i); // convert degrees to radians float ang2 = radians(j); // convert degrees to radians pos1 = width/2 + (sc * cos(ang1)); pos2 = width/2 + (sc * sin(ang1)); pos3 = width/2 + (sc * cos(ang2)); pos4 = width/2 + (sc * sin(ang2));}
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