📄 arctangent.pde
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/** * Arctangent. * * Move the mouse to change the direction of the eyes. * The atan2() function computes the angle from each eye * to the cursor. */ Eye e1, e2, e3, e4, e5;void setup() { size(200, 200); smooth(); noStroke(); e1 = new Eye( 50, 16, 80); e2 = new Eye( 64, 85, 40); e3 = new Eye( 90, 200, 120); e4 = new Eye(150, 44, 40); e5 = new Eye(175, 120, 80);}void draw() { background(102); e1.update(mouseX, mouseY); e2.update(mouseX, mouseY); e3.update(mouseX, mouseY); e4.update(mouseX, mouseY); e5.update(mouseX, mouseY); e1.display(); e2.display(); e3.display(); e4.display(); e5.display();}class Eye { int ex, ey; int size; float angle = 0.0; Eye(int x, int y, int s) { ex = x; ey = y; size = s; } void update(int mx, int my) { angle = atan2(my-ey, mx-ex); } void display() { pushMatrix(); translate(ex, ey); fill(255); ellipse(0, 0, size, size); rotate(angle); fill(153); ellipse(size/4, 0, size/2, size/2); popMatrix(); }}
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