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📄 distance1d.pde

📁 This is processing for java examples.
💻 PDE
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/** * Distance 1D.  *  * Move the mouse left and right to control the  * speed and direction of the moving shapes.  */ int thin = 8;int thick = 36;float xpos1 = 134.0;float xpos2 = 44.0;float xpos3 = 58.0;float xpos4 = 120.0;void setup() {  size(200, 200);  noStroke();  frameRate(60);}void draw() {  background(0);    float mx = mouseX * 0.4 - width/5.0;    fill(102);  rect(xpos2, 0, thick, height/2);  fill(204);  rect(xpos1, 0, thin, height/2);  fill(102);  rect(xpos4, height/2, thick, height/2);  fill(204);  rect(xpos3, height/2, thin, height/2);	  xpos1 += mx/16;  xpos2 += mx/64;  xpos3 -= mx/16;  xpos4 -= mx/64;    if(xpos1 < -thin)  { xpos1 =  width; }  if(xpos1 >  width) { xpos1 = -thin; }  if(xpos2 < -thick) { xpos2 =  width; }  if(xpos2 >  width) { xpos2 = -thick; }  if(xpos3 < -thin)  { xpos3 =  width; }  if(xpos3 >  width) { xpos3 = -thin; }  if(xpos4 < -thick) { xpos4 =  width; }  if(xpos4 >  width) { xpos4 = -thick; }}

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