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📄 additivewave.pde

📁 This is processing for java examples.
💻 PDE
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/** * Additive Wave * by Daniel Shiffman.  *  * Create a more complex wave by adding two waves together.  */ int xspacing = 8;   // How far apart should each horizontal location be spacedint w;              // Width of entire waveint maxwaves = 4;   // total # of waves to add togetherfloat theta = 0.0;float[] amplitude = new float[maxwaves];   // Height of wavefloat[] dx = new float[maxwaves];          // Value for incrementing X, to be calculated as a function of period and xspacingfloat[] yvalues;                           // Using an array to store height values for the wave (not entirely necessary)void setup() {  size(200, 200);  frameRate(30);  colorMode(RGB, 255, 255, 255, 100);  smooth();  w = width + 16;  for (int i = 0; i < maxwaves; i++) {    amplitude[i] = random(10,30);    float period = random(100,300); // How many pixels before the wave repeats    dx[i] = (TWO_PI / period) * xspacing;  }  yvalues = new float[w/xspacing];}void draw() {  background(0);  calcWave();  renderWave();}void calcWave() {  // Increment theta (try different values for 'angular velocity' here  theta += 0.02;  // Set all height values to zero  for (int i = 0; i < yvalues.length; i++) {    yvalues[i] = 0;  }   // Accumulate wave height values  for (int j = 0; j < maxwaves; j++) {    float x = theta;    for (int i = 0; i < yvalues.length; i++) {      // Every other wave is cosine instead of sine      if (j % 2 == 0)  yvalues[i] += sin(x)*amplitude[j];      else yvalues[i] += cos(x)*amplitude[j];      x+=dx[j];    }  }}void renderWave() {  // A simple way to draw the wave with an ellipse at each location  noStroke();  fill(255,50);  ellipseMode(CENTER);  for (int x = 0; x < yvalues.length; x++) {    ellipse(x*xspacing,width/2+yvalues[x],16,16);  }}

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