📄 additivewave.pde
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/** * Additive Wave * by Daniel Shiffman. * * Create a more complex wave by adding two waves together. */ int xspacing = 8; // How far apart should each horizontal location be spacedint w; // Width of entire waveint maxwaves = 4; // total # of waves to add togetherfloat theta = 0.0;float[] amplitude = new float[maxwaves]; // Height of wavefloat[] dx = new float[maxwaves]; // Value for incrementing X, to be calculated as a function of period and xspacingfloat[] yvalues; // Using an array to store height values for the wave (not entirely necessary)void setup() { size(200, 200); frameRate(30); colorMode(RGB, 255, 255, 255, 100); smooth(); w = width + 16; for (int i = 0; i < maxwaves; i++) { amplitude[i] = random(10,30); float period = random(100,300); // How many pixels before the wave repeats dx[i] = (TWO_PI / period) * xspacing; } yvalues = new float[w/xspacing];}void draw() { background(0); calcWave(); renderWave();}void calcWave() { // Increment theta (try different values for 'angular velocity' here theta += 0.02; // Set all height values to zero for (int i = 0; i < yvalues.length; i++) { yvalues[i] = 0; } // Accumulate wave height values for (int j = 0; j < maxwaves; j++) { float x = theta; for (int i = 0; i < yvalues.length; i++) { // Every other wave is cosine instead of sine if (j % 2 == 0) yvalues[i] += sin(x)*amplitude[j]; else yvalues[i] += cos(x)*amplitude[j]; x+=dx[j]; } }}void renderWave() { // A simple way to draw the wave with an ellipse at each location noStroke(); fill(255,50); ellipseMode(CENTER); for (int x = 0; x < yvalues.length; x++) { ellipse(x*xspacing,width/2+yvalues[x],16,16); }}
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