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📄 noise3d.pde

📁 This is processing for java examples.
💻 PDE
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/** * Noise3D.  *  * Using 3D noise to create simple animated texture.  * Here, the third dimension ('z') is treated as time.  */ float increment = 0.01;// The noise function's 3rd argument, a global variable that increments once per cyclefloat zoff = 0.0;  // We will increment zoff differently than xoff and yofffloat zincrement = 0.02; void setup() {  size(200,200);  frameRate(30);}void draw() {  background(0);    // Optional: adjust noise detail here  // noiseDetail(8,0.65f);    loadPixels();  float xoff = 0.0; // Start xoff at 0    // For every x,y coordinate in a 2D space, calculate a noise value and produce a brightness value  for (int x = 0; x < width; x++) {    xoff += increment;   // Increment xoff     float yoff = 0.0;   // For every xoff, start yoff at 0    for (int y = 0; y < height; y++) {      yoff += increment; // Increment yoff            // Calculate noise and scale by 255      float bright = noise(xoff,yoff,zoff)*255;      // Try using this line instead      //float bright = random(0,255);            // Set each pixel onscreen to a grayscale value      pixels[x+y*width] = color(bright,bright,bright);    }  }  updatePixels();    zoff += zincrement; // Increment zoff    }

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