📄 noise1d.pde
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/** * Noise1D. * * Using 1D Perlin Noise to assign location. */ float xoff = 0.0;float xincrement = 0.01; void setup() { size(200,200); background(0); frameRate(30); smooth(); noStroke();}void draw(){ // Create an alpha blended background fill(0, 10); rect(0,0,width,height); //float n = random(0,width); // Try this line instead of noise // Get a noise value based on xoff and scale it according to the window's width float n = noise(xoff)*width; // With each cycle, increment xoff xoff += xincrement; // Draw the ellipse at the value produced by perlin noise fill(200); ellipse(n,height/2,16,16);}
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