noise2d.pde

来自「This is processing for java examples.」· PDE 代码 · 共 48 行

PDE
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/** * Noise2D  * by Daniel Shiffman.   *  * Using 2D noise to create simple texture.  */ float increment = 0.02;void setup() {  size(200,200);  noLoop();}void draw() {  background(0);    // Optional: adjust noise detail here  // noiseDetail(8,0.65f);    loadPixels();  float xoff = 0.0; // Start xoff at 0    // For every x,y coordinate in a 2D space, calculate a noise value and produce a brightness value  for (int x = 0; x < width; x++) {    xoff += increment;   // Increment xoff     float yoff = 0.0;   // For every xoff, start yoff at 0    for (int y = 0; y < height; y++) {      yoff += increment; // Increment yoff            // Calculate noise and scale by 255      float bright = noise(xoff,yoff)*255;      // Try using this line instead      //float bright = random(0,255);            // Set each pixel onscreen to a grayscale value      pixels[x+y*width] = color(bright);    }  }    updatePixels();}

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