📄 sinewave.pde
字号:
/** * Sine Wave * by Daniel Shiffman. * * Render a simple sine wave. */ int xspacing = 8; // How far apart should each horizontal location be spacedint w; // Width of entire wavefloat theta = 0.0; // Start angle at 0float amplitude = 75.0; // Height of wavefloat period = 500.0; // How many pixels before the wave repeatsfloat dx; // Value for incrementing X, a function of period and xspacingfloat[] yvalues; // Using an array to store height values for the wavevoid setup() { size(200,200); frameRate(30); colorMode(RGB,255,255,255,100); smooth(); w = width+16; dx = (TWO_PI / period) * xspacing; yvalues = new float[w/xspacing];}void draw() { background(0); calcWave(); renderWave();}void calcWave() { // Increment theta (try different values for 'angular velocity' here theta += 0.02; // For every x value, calculate a y value with sine function float x = theta; for (int i = 0; i < yvalues.length; i++) { yvalues[i] = sin(x)*amplitude; x+=dx; }}void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { noStroke(); fill(255,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -