aud_tone_type.h

来自「Motorola synergy audio component」· C头文件 代码 · 共 929 行 · 第 1/4 页

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    DL_AUDIO_TONE_TYPE_INTERCEPT,                                             /* Continuous */    DL_AUDIO_TONE_TYPE_ABBR_INTERCEPT,    DL_AUDIO_TONE_TYPE_REORDER,                                               /* Continuous */    DL_AUDIO_TONE_TYPE_ABBR_REORDER,    DL_AUDIO_TONE_TYPE_CONFIRM,         /* 150 */    DL_AUDIO_TONE_TYPE_ANSWER,           DL_AUDIO_TONE_TYPE_ANSWER_HOLD,                                           /* ? ? ? ?    */    DL_AUDIO_TONE_TYPE_ONE_MIN_BEEP,                                          /* One_Shot   */    DL_AUDIO_TONE_TYPE_ROAM_DIALTONE,                                         /* Continuous */    DL_AUDIO_TONE_TYPE_RECVR_OFF_HOOK,                                        /* Continuous */    DL_AUDIO_TONE_TYPE_AUTO_ORIGINATION,                                      /* One_Shot   */    /* NOTE : All the tone types with CALL_SIGNAL in them have been added here        on request from CDMA Call Signalling DL team.         These are the network specific tone requests to sound alerts.       According to CDMA Sig. team CDMA specific network tones should come out        of earpiece */        /* CDMA ISDN Signal Tone Types */    DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_NORMAL,    DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_INTERGROUP,    DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_SP_PRI,    DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_PAT_3,  /* 160 */    DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_PING_RING,     DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_PAT_5,    DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_PAT_6,    DL_AUDIO_TONE_TYPE_CALL_SIGNAL_ISDN_PAT_7,    DL_AUDIO_TONE_TYPE_NETWORK_LITE_ID_LIMIT,    /* Tones for ALERTS  */               /* ***************** */    DL_AUDIO_TONE_TYPE_BASE_ALERT_LITE = DL_AUDIO_TONE_TYPE_NETWORK_LITE_ID_LIMIT,    /* TDMA - CDMA network specified alert tones:               Acronym List               L = long           SS = short-short               SSL = short-short-long               SS_2 = short-short-2               SLS = short-long-short               S_X4 = short-short-short-short               HIGH = high priority pitch               MED = medium priority pitch               LOW = low priority pitch               P_X4 = pip-pip-pip-pip */    /* CDMA-TDMA SHORT MESSAGE SERVICE tones */    /* While in IDLE these n/w SMS tones will be routed to transducer       and while in a Call they will be routed to earpiece */    DL_AUDIO_TONE_TYPE_HIGH_L  =   DL_AUDIO_TONE_TYPE_BASE_ALERT_LITE,    DL_AUDIO_TONE_TYPE_MED_L,    DL_AUDIO_TONE_TYPE_LOW_L,            DL_AUDIO_TONE_TYPE_HIGH_SS,    DL_AUDIO_TONE_TYPE_MED_SS,    DL_AUDIO_TONE_TYPE_LOW_SS,  /* 170 */            DL_AUDIO_TONE_TYPE_HIGH_SSL,            DL_AUDIO_TONE_TYPE_MED_SSL,    DL_AUDIO_TONE_TYPE_LOW_SSL,            DL_AUDIO_TONE_TYPE_HIGH_SS_2,    DL_AUDIO_TONE_TYPE_MED_SS_2,    DL_AUDIO_TONE_TYPE_LOW_SS_2,            DL_AUDIO_TONE_TYPE_HIGH_SLS,    DL_AUDIO_TONE_TYPE_MED_SLS,    DL_AUDIO_TONE_TYPE_LOW_SLS,            DL_AUDIO_TONE_TYPE_HIGH_S_X4,  /* 180 */    DL_AUDIO_TONE_TYPE_MED_S_X4,      DL_AUDIO_TONE_TYPE_LOW_S_X4,            DL_AUDIO_TONE_TYPE_HIGH_PBX_L,    DL_AUDIO_TONE_TYPE_MED_PBX_L,    DL_AUDIO_TONE_TYPE_LOW_PBX_L,            DL_AUDIO_TONE_TYPE_HIGH_PBX_SS,    DL_AUDIO_TONE_TYPE_MED_PBX_SS,    DL_AUDIO_TONE_TYPE_LOW_PBX_SS,            DL_AUDIO_TONE_TYPE_HIGH_PBX_SSL,    DL_AUDIO_TONE_TYPE_MED_PBX_SSL,  /* 190 */    DL_AUDIO_TONE_TYPE_LOW_PBX_SSL,                 DL_AUDIO_TONE_TYPE_HIGH_PBX_SLS,    DL_AUDIO_TONE_TYPE_MED_PBX_SLS,    DL_AUDIO_TONE_TYPE_LOW_PBX_SLS,            DL_AUDIO_TONE_TYPE_HIGH_PBX_S_X4,    DL_AUDIO_TONE_TYPE_MED_PBX_S_X4,    DL_AUDIO_TONE_TYPE_LOW_PBX_S_X4,            /* PIP-PIP-PIP-PIP */    DL_AUDIO_TONE_TYPE_TDMA_HIGH_P_X4,    DL_AUDIO_TONE_TYPE_TDMA_MED_P_X4,    DL_AUDIO_TONE_TYPE_TDMA_LOW_P_X4,   /* 200 */   /* CDMA-TDMA tones end here */    DL_AUDIO_TONE_TYPE_ALERT_INCALL_LITE,                                      /* One-shot   */     DL_AUDIO_TONE_TYPE_ALERT_AUTOREDIAL_LITE,                                  /* One-shot   */    DL_AUDIO_TONE_TYPE_ALERTNETWORK_LITE,                                      /* One-shot   */    /* DL_AUDIO_TONE_TYPE_ALERT_CALL_GUARD (one shot) should be played for MO roam calls,       ie, the user is roaming and wants to place a call.  This three beep tone is played        as a confirmation window is displayed.  */    DL_AUDIO_TONE_TYPE_ALERT_CALL_GUARD,                                       /*  One-shot  */    /* DL_AUDIO_TONE_TYPE_ALERT_ROAM_CALL should be played for MT roam calls, ie, the       user is roaming and has an incoming call.  This continuous ring alert tone is played       instead of the default if roam alert is turned on.  */    DL_AUDIO_TONE_TYPE_ALERT_ROAM_CALL,                                        /* Continuous */     /* DL_AUDIO_TONE_TYPE_ALERT_ROAM_CALL_ONE_SHOT is the same as above, except it is       a one-shot version, to be played like a sample ringer.  */    DL_AUDIO_TONE_TYPE_ALERT_ROAM_CALL_ONE_SHOT,                               /* One-shot   */    DL_AUDIO_TONE_TYPE_ALERT_REMINDER_BEEP,                                 /* One-Shot */    DL_AUDIO_TONE_TYPE_ALERT_TCMD_VIBE,                                     /* Test cmd vibe */     DL_AUDIO_TONE_TYPE_PTT_ALERT,                                           /* Continuous */    DL_AUDIO_TONE_TYPE_PTT_FIRST_TONE_IN_BARGE_CALL,   /* 210 */            /* Continuous */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_5,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_6,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_7,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_8,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_9,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_10,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_11,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_12,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_13,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_14,  /* 220 */                        /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_15,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_16,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_17,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_18,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_19,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_20,                                   /* Reserved for future */        DL_AUDIO_TONE_TYPE_ALERT_RESERVED_21,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_22,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_23,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_24,   /* 230 */                       /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_25,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_26,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_27,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_28,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_29,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_ALERT_RESERVED_30,                                   /* Reserved for future */        DL_AUDIO_TONE_TYPE_ALERT_SILENT,       /* 237 */                        /* Continuous */      DL_AUDIO_TONE_TYPE_ALERT_VIBE_DOT ,                                        /* Continuous */    DL_AUDIO_TONE_TYPE_ALERT_VIBE_DASH,                                        /* Continuous */    DL_AUDIO_TONE_TYPE_ALERT_VIBE_DOT_DOT, /* 240 */                        /* Continuous */    DL_AUDIO_TONE_TYPE_ALERT_VIBE_DOT_DASH,                                    /* Continuous */    DL_AUDIO_TONE_TYPE_ALERT_VIBE_PULSE,                                       /* Continuous */    DL_AUDIO_TONE_TYPE_ALERT_CONTINENTAL,                                  /* Continuous */    DL_AUDIO_TONE_TYPE_ALERT_CLASSIC,                                      /* Continuous */     DL_AUDIO_TONE_TYPE_ALERT_ATTENTION,                                    /* One-shot   */    DL_AUDIO_TONE_TYPE_ALERT_SIREN,        /* 246 */                       /* Continuous */                    DL_AUDIO_TONE_TYPE_ALERT_CTG_END,    DL_AUDIO_TONE_TYPE_MEDIA_START = DL_AUDIO_TONE_TYPE_ALERT_CTG_END,    DL_AUDIO_TONE_TYPE_MEDIA_MIDI = DL_AUDIO_TONE_TYPE_MEDIA_START,     DL_AUDIO_TONE_TYPE_ALERT_BACH_INVENTION_1 = DL_AUDIO_TONE_TYPE_MEDIA_START, /* 247 */    DL_AUDIO_TONE_TYPE_ALERT_BEEP,     DL_AUDIO_TONE_TYPE_ALERT_BITS_AND_BYTES,    DL_AUDIO_TONE_TYPE_ALERT_BOMBS_AWAY,  /* 250 */    DL_AUDIO_TONE_TYPE_ALERT_BOOGIE,    DL_AUDIO_TONE_TYPE_ALERT_CANON_IN_D,    DL_AUDIO_TONE_TYPE_ALERT_CHARGE,     DL_AUDIO_TONE_TYPE_ALERT_CHINESE_MELODY,    DL_AUDIO_TONE_TYPE_ALERT_COSMIC,    DL_AUDIO_TONE_TYPE_ALERT_CUMPARASITA,    DL_AUDIO_TONE_TYPE_ALERT_DINGDONG,    DL_AUDIO_TONE_TYPE_ALERT_FIBONACCI,    DL_AUDIO_TONE_TYPE_ALERT_FUNK,     DL_AUDIO_TONE_TYPE_ALERT_HAVA_NAGILA, /* 260 */    DL_AUDIO_TONE_TYPE_ALERT_MAPLE_LEAF_RAG,    DL_AUDIO_TONE_TYPE_ALERT_NESSUN_DORMA,    DL_AUDIO_TONE_TYPE_ALERT_NURSERY_RHYME,    DL_AUDIO_TONE_TYPE_ALERT_1812_OVERTURE,    DL_AUDIO_TONE_TYPE_ALERT_RONDO_ALA_TURCA,    DL_AUDIO_TONE_TYPE_ALERT_SNAGGLE,    DL_AUDIO_TONE_TYPE_ALERT_SONATA_IN_C,    DL_AUDIO_TONE_TYPE_ALERT_TOCCATA_AND_FUGUE,    DL_AUDIO_TONE_TYPE_ALERT_UH_OH,    DL_AUDIO_MELODY_PREDEFINED_START,    DL_AUDIO_MELODY_CHIMES_HIGH = DL_AUDIO_MELODY_PREDEFINED_START, /* 270 */    DL_AUDIO_MELODY_CHIMES_LOW,    DL_AUDIO_MELODY_DING,    DL_AUDIO_MELODY_TADA,    DL_AUDIO_MELODY_NOTIFY,    DL_AUDIO_MELODY_DRUM,    DL_AUDIO_MELODY_CLAPS,    DL_AUDIO_MELODY_FANFARE,    DL_AUDIO_MELODY_CHORD_HIGH,    DL_AUDIO_MELODY_CHORD_LOW,    DL_AUDIO_MELODY_PREDEFINED_END = DL_AUDIO_MELODY_CHORD_LOW,    DL_AUDIO_TONE_TYPE_MEDIA_END = DL_AUDIO_MELODY_PREDEFINED_END,    DL_AUDIO_TONE_TYPE_ALERT_PRESET_LIMIT,  /* 280 */    /* all custom alerts are continuous */    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_1,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_2,     DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_3,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_4,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_5,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_6,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_7,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_8,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_9,      DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_10, /* 290 */    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_11,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_12,     DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_13,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_14,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_15,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_16,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_17,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_18,    DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_19,      DL_AUDIO_TONE_TYPE_ALERT_CUSTOM_20, /* 300 */

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