aud_tone_type.h

来自「Motorola synergy audio component」· C头文件 代码 · 共 929 行 · 第 1/4 页

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    DL_AUDIO_RINGER_STYLE_CUSTOM_11,    DL_AUDIO_RINGER_STYLE_CUSTOM_12,    DL_AUDIO_RINGER_STYLE_CUSTOM_13,    DL_AUDIO_RINGER_STYLE_CUSTOM_14,    DL_AUDIO_RINGER_STYLE_CUSTOM_15,    DL_AUDIO_RINGER_STYLE_CUSTOM_16,    DL_AUDIO_RINGER_STYLE_CUSTOM_17,    DL_AUDIO_RINGER_STYLE_CUSTOM_18,    DL_AUDIO_RINGER_STYLE_CUSTOM_19,    DL_AUDIO_RINGER_STYLE_CUSTOM_20,    DL_AUDIO_RINGER_STYLE_CUSTOM_21,    DL_AUDIO_RINGER_STYLE_CUSTOM_22,    DL_AUDIO_RINGER_STYLE_CUSTOM_23,    DL_AUDIO_RINGER_STYLE_CUSTOM_24,    DL_AUDIO_RINGER_STYLE_CUSTOM_25,    DL_AUDIO_RINGER_STYLE_CUSTOM_26,    DL_AUDIO_RINGER_STYLE_CUSTOM_27,    DL_AUDIO_RINGER_STYLE_CUSTOM_28,    DL_AUDIO_RINGER_STYLE_CUSTOM_29,    DL_AUDIO_RINGER_STYLE_CUSTOM_30,    DL_AUDIO_RINGER_STYLE_CUSTOM_31,    DL_AUDIO_RINGER_STYLE_CUSTOM_32,    DL_AUDIO_RINGER_STYLE_OPERATOR_RING_TONE = DL_AUDIO_MAX_CUSTOM_ALERTS,    DL_AUDIO_RINGER_STYLE_CUSTOM_END,    DL_AUDIO_RINGER_STYLE_LINE_1,    DL_AUDIO_RINGER_STYLE_LINE_2,    DL_AUDIO_RINGER_STYLE_CURRENT};#if (MAKE_FTR_16017_TRANSFLASH_RINGTONES == FALSE)typedef UINT8 DL_AUDIO_RINGER_STYLE_T;#endif  /* (MAKE_FTR_16017_TRANSFLASH_RINGTONES == FALSE) */enum{        /* Tones for UI  */    /* ***************** */    DL_AUDIO_TONE_TYPE_CALLDROP_LITE,    /* 0 */                              /* One-shot     */    DL_AUDIO_TONE_TYPE_CHARGEBATTERY_LITE,                                    /* One-shot     */    DL_AUDIO_TONE_TYPE_ERROR_LITE,                                            /* One-shot     */    DL_AUDIO_TONE_TYPE_DEVICECONNECT_LITE,                                    /* One-shot     */    DL_AUDIO_TONE_TYPE_DEVICEDROP_LITE,                                       /* One-shot     */    DL_AUDIO_TONE_TYPE_CALLTIMER_LITE,                                        /* One-shot     */    DL_AUDIO_TONE_TYPE_INCALL_LOWBATTERY_LITE,                                /* One_shot     */    DL_AUDIO_TONE_TYPE_VOICEPROMPT_LITE,                                      /* One_Shot     */    DL_AUDIO_TONE_TYPE_CALLSETUP_LITE,                                        /* One Shot     */    DL_AUDIO_TONE_TYPE_NEGATE_LITE,                                           /* One_shot     */    DL_AUDIO_TONE_TYPE_CONFIRM_LITE,    /* 10 */                              /* One_shot     */    DL_AUDIO_TONE_TYPE_DELETEITEM_LITE,                                       /* One-shot     */    DL_AUDIO_TONE_TYPE_DELETETEXT_LITE,                                       /* One-shot     */    DL_AUDIO_TONE_TYPE_ENDOFLIST_LITE,                                        /* One-shot     */    DL_AUDIO_TONE_TYPE_SCROLLFAST_LITE,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_PRESSHOLDKEY_LITE,                                     /* One-shot     */    DL_AUDIO_TONE_TYPE_POWERDOWN_LITE,                                        /* One_Shot     */     DL_AUDIO_TONE_TYPE_POWERUP_LITE,                                          /* One_Shot     */    DL_AUDIO_TONE_TYPE_SCROLL1LINE_LITE,                                      /* One-shot     */     DL_AUDIO_TONE_TYPE_SOFT_ERROR_LITE,    /*  The names of the reserved tones below are still needed for test command compilation!!! */    DL_AUDIO_TONE_TYPE_UI_RESERVED_2,  /* 20 */    DL_AUDIO_TONE_TYPE_PLAY_PAUSE_LITE       = DL_AUDIO_TONE_TYPE_UI_RESERVED_2,    /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_3,    DL_AUDIO_TONE_TYPE_STOP_LITE             = DL_AUDIO_TONE_TYPE_UI_RESERVED_3,    /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_4,    DL_AUDIO_TONE_TYPE_NEXT_TRACK_LITE       = DL_AUDIO_TONE_TYPE_UI_RESERVED_4,    /* One-shot */     DL_AUDIO_TONE_TYPE_UI_RESERVED_5,    DL_AUDIO_TONE_TYPE_PREV_TRACK_LITE       = DL_AUDIO_TONE_TYPE_UI_RESERVED_5,    /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_6,                                       DL_AUDIO_TONE_TYPE_INCALL_GENERAL_BEEP_LITE = DL_AUDIO_TONE_TYPE_UI_RESERVED_6, /* One-shot */       /*  The next 6 tones are PTT call status (aka floor) tones.     *  DO NOT INSERT ANY TONES IN-BETWEEN!     *  There is a macro below that uses this range to check for PTT floor tones.     */    DL_AUDIO_TONE_TYPE_UI_RESERVED_7,    DL_AUDIO_TONE_TYPE_PTT_BUSY              = DL_AUDIO_TONE_TYPE_UI_RESERVED_7,    /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_8,    DL_AUDIO_TONE_TYPE_PTT_CONNECT_TO_SPEAK  = DL_AUDIO_TONE_TYPE_UI_RESERVED_8,    /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_9,    DL_AUDIO_TONE_TYPE_PTT_FLOOR_AVAILABLE   = DL_AUDIO_TONE_TYPE_UI_RESERVED_9,    /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_10,    DL_AUDIO_TONE_TYPE_PTT_FLOOR_UNAVAILABLE = DL_AUDIO_TONE_TYPE_UI_RESERVED_10,   /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_11,    DL_AUDIO_TONE_TYPE_PTT_ANNOUNCE_BARGE    = DL_AUDIO_TONE_TYPE_UI_RESERVED_11,   /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_12,  /*30*/    DL_AUDIO_TONE_TYPE_PTT_RINGBACK          = DL_AUDIO_TONE_TYPE_UI_RESERVED_12,   /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_13,    DL_AUDIO_TONE_TYPE_PTV_TX_REQUEST        = DL_AUDIO_TONE_TYPE_UI_RESERVED_13,   /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_14,    DL_AUDIO_TONE_TYPE_PTV_TX_COMPLETE       = DL_AUDIO_TONE_TYPE_UI_RESERVED_14,   /* One-shot */    DL_AUDIO_TONE_TYPE_UI_RESERVED_15,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_16,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_17,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_18,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_19,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_20,                                   /* Reserved for future */        DL_AUDIO_TONE_TYPE_UI_RESERVED_21,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_FLIP_OPEN              = DL_AUDIO_TONE_TYPE_UI_RESERVED_21,    DL_AUDIO_TONE_TYPE_UI_RESERVED_22,   /*40*/                          /* Reserved for future */    DL_AUDIO_TONE_TYPE_FLIP_CLOSE             = DL_AUDIO_TONE_TYPE_UI_RESERVED_22,    DL_AUDIO_TONE_TYPE_UI_RESERVED_23,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_NETWORK_ATTACH         = DL_AUDIO_TONE_TYPE_UI_RESERVED_23,    DL_AUDIO_TONE_TYPE_UI_RESERVED_24,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_NETWORK_DETACH         = DL_AUDIO_TONE_TYPE_UI_RESERVED_24,    DL_AUDIO_TONE_TYPE_UI_RESERVED_25,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_26,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_27,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_28,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_29,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_RESERVED_30,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_UI_LITE_ID_LIMIT, /*49*/    /* Tones for KEYS */    /* ***************** */    DL_AUDIO_TONE_TYPE_SOFTKEY_LITE  = DL_AUDIO_TONE_TYPE_UI_LITE_ID_LIMIT,   /* Continuous   */    DL_AUDIO_TONE_TYPE_MENUKEY_LITE,     /* 50 */                             /* Continuous   */    DL_AUDIO_TONE_TYPE_SENDKEY_LITE,                                          /* Continuous   */    DL_AUDIO_TONE_TYPE_ENDKEY_LITE,                                           /* Continuous   */    DL_AUDIO_TONE_TYPE_SMARTKEY_LITE,                                         /* Continuous   */        DL_AUDIO_TONE_TYPE_KEY_LITE,                                              /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY0_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY1_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY2_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY3_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY4_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY5_DTMF,   /*60*/                              /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY6_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY7_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY8_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEY9_DTMF,                                       /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEYSTAR_DTMF,                                    /* Continuous   */    DL_AUDIO_TONE_TYPE_NUMBERKEYPOUND_DTMF,                                   /* Continuous   */    DL_AUDIO_TONE_TYPE_KEYPAD_VOLUME_KEY_LITE,                                /* Continuous   */    DL_AUDIO_TONE_TYPE_STEREO_HEADSET_DETECT,                             /* One-shot */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_3,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_4,     /*70*/                         /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_5,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_6,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_7,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_8,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_9,                                    /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_10,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_11,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_12,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_13,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_14,    /*80*/                         /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_15,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_16,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_17,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_18,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_19,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_20,                                   /* Reserved for future */        DL_AUDIO_TONE_TYPE_KEY_RESERVED_21,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_22,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_23,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_24,   /*90*/                          /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_25,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_26,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_27,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_28,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_29,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_KEY_RESERVED_30,                                   /* Reserved for future */                DL_AUDIO_TONE_TYPE_KEY_LITE_ID_LIMIT, /* 97*/    DL_AUDIO_TONE_TYPE_VOLUMEKEY_LITE = DL_AUDIO_TONE_TYPE_KEY_LITE_ID_LIMIT, /* Continuous   */     DL_AUDIO_TONE_TYPE_VOLUMEKEY_MULTIMEDIA_LITE,    DL_AUDIO_TONE_TYPE_OUTOFCALL_LOWBATTERY_LITE,    DL_AUDIO_TONE_TYPE_OUTOFCALL_GENERAL_BEEP_LITE,  /* 100 */    DL_AUDIO_TONE_TYPE_RINGER_KEY_LITE_ID_LIMIT,    /* Tones for NETWORK */    /* ***************** */    DL_AUDIO_TONE_TYPE_NETWORK_CALLWAITING = DL_AUDIO_TONE_TYPE_RINGER_KEY_LITE_ID_LIMIT,  /* One-shot   */    DL_AUDIO_TONE_TYPE_NETWORK_CALLDROPPED,                                   /* One-shot   */    DL_AUDIO_TONE_TYPE_NETWORK_ERRORAUTHFAIL,                                 /* One-shot   */    DL_AUDIO_TONE_TYPE_NETWORK_CONGESTION,                                    /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_BUSY,                                          /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_EUROPE_RINGBACK,                               /* Continuous */      DL_AUDIO_TONE_TYPE_DIALTONE_LITE,                                         /* Continuous */    DL_AUDIO_TONE_TYPE_RADIOPATHACK_LITE,                                     /* One-shot   */    DL_AUDIO_TONE_TYPE_NETWORK_USA_RINGBACK,                                  /* Continuous */    DL_AUDIO_TONE_TYPE_INCALL_SMS_ALERT,     /* 110 */                        /* One-shot   */    DL_AUDIO_TONE_TYPE_EMERGENCY_RINGBACK,                                    /* Continuous */        DL_AUDIO_TONE_TYPE_TCMD_1K,    DL_AUDIO_TONE_TYPE_TCMD_2K,    DL_AUDIO_TONE_TYPE_TCMD_3K,    DL_AUDIO_TONE_TYPE_TCMD_4K,     DL_AUDIO_TONE_TYPE_NETWORK_USA_DIALTONE,                                  /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_USA_CONGESTION,                                /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_USA_SUBSCRIBER_BUSY,                           /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_USA_CALLWAITING_INITIAL,                       /* One-shot   */    DL_AUDIO_TONE_TYPE_NETWORK_USA_CALLWAITING_CONTINUE,  /* 120 */           /* One-shot   */    DL_AUDIO_TONE_TYPE_GAME_YOU_WIN,    DL_AUDIO_TONE_TYPE_GAME_YOU_WIN_EXTRA,    DL_AUDIO_TONE_TYPE_GAME_YOU_LOSE,    DL_AUDIO_TONE_TYPE_GAME_TONE1,    DL_AUDIO_TONE_TYPE_GAME_TONE2,    DL_AUDIO_TONE_TYPE_GAME_TONE3,    DL_AUDIO_TONE_TYPE_GAME_TONE4,    DL_AUDIO_TONE_TYPE_GAME_SPIN,    DL_AUDIO_TONE_TYPE_GAME_PLACE_PIECE,    DL_AUDIO_TONE_TYPE_GAME_MISS,               /* 130 */    DL_AUDIO_TONE_TYPE_GAME_CARD_DEAL,    DL_AUDIO_TONE_TYPE_GAME_ELIMINATED,    DL_AUDIO_TONE_TYPE_GAME_ARM_PULL,    DL_AUDIO_TONE_TYPE_NETWORK_CALLWAITING_CONT,                              /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_CALLDROPPED_CONT,                              /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_ERRORAUTHFAIL_CONT,                            /* Continuous */    DL_AUDIO_TONE_TYPE_RADIOPATHACK_LITE_CONT,                                /* Continuous */    DL_AUDIO_TONE_TYPE_NETWORK_RESERVED_27,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_NETWORK_RESERVED_28,                                   /* Reserved for future */    DL_AUDIO_TONE_TYPE_NETWORK_RESERVED_29,  /* 140 */                        /* Reserved for future */    DL_AUDIO_TONE_TYPE_NETWORK_RESERVED_30,                                   /* Reserved for future */                /* Network Tones needed by CDMA */    DL_AUDIO_TONE_TYPE_CALL_FAILED_PAGE,                                      /* One_Shot   */    DL_AUDIO_TONE_TYPE_CHARGER,                                               /* One_Shot   */      DL_AUDIO_TONE_TYPE_IS95_TONE,                                             /* ? ? ? ?    */    DL_AUDIO_TONE_TYPE_ABBR_ALERT,                                            /* One_Shot   */

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