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📄 am_hw_primitive_builder_tone.cc

📁 Motorola synergy audio component
💻 CC
📖 第 1 页 / 共 5 页
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    OLD_TONE, 0, 0, 0,    0x3100,  FREQ_OF_941,    320,    0, FREQ_OF_2091,    640,    0,  FREQ_OF_941,  320,  640,   4000,  4000,  4000,  4000, 4000,  4000, 4000, 20000};const AM_HW_SOUND_OLD_DEF IS54B_HIGH_PBX_L[] ={       OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1477,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1477,  320,  640,   8000, 16000,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_MED_PBX_L[] ={       OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1150,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1150,  320,  640,   8000, 16000,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_LOW_PBX_L[] ={       OLD_TONE, 0, 0, 0,    0x3100,  FREQ_OF_941,    320,    0, FREQ_OF_2091,    640,    0,  FREQ_OF_941,  320,  640,   8000, 16000,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_HIGH_PBX_SS[] ={       OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1477,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1477,  320,  640,   3200,  1600,  3200, 16000,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_MED_PBX_SS[] ={      OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1150,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1150,  320,  640,   3200,  1600,  3200, 16000,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_LOW_PBX_SS[] ={      OLD_TONE, 0, 0, 0,    0x3100,  FREQ_OF_941,    320,    0, FREQ_OF_2091,    640,    0,  FREQ_OF_941,  320,  640,   3200,  1600,  3200, 16000,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_HIGH_PBX_SSL[] ={      OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1477,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1477,  320,  640,   3200,  1600,  3200,  1600, 6400,  8000,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_MED_PBX_SSL[] ={      OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1150,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1150,  320,  640,   3200,  1600,  3200,  1600, 6400,  8000,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_LOW_PBX_SSL[] ={       OLD_TONE, 0, 0, 0,    0x3100,  FREQ_OF_941,    320,    0, FREQ_OF_2091,    640,    0,  FREQ_OF_941,  320,  640,   3200,  1600,  3200,  1600, 6400,  8000,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_HIGH_PBX_SLS[] ={       OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1477,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1477,  320,  640,   3200,  1600,  6400,  1600, 3200,  8000,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_MED_PBX_SLS[] ={       OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1150,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1150,  320,  640,   3200,  1600,  6400,  1600, 3200,  8000,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_LOW_PBX_SLS[] ={       OLD_TONE, 0, 0, 0,    0x3100,  FREQ_OF_941,    320,    0, FREQ_OF_2091,    640,    0,  FREQ_OF_941,  320,  640,   3200,  1600,  6400,  1600, 3200,  8000,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_HIGH_PBX_S_X4[] ={       OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1477,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1477,  320,  640,   3200,  1600,  3200,  1600, 3200,  1600, 3200,  6400};const AM_HW_SOUND_OLD_DEF IS54B_MED_PBX_S_X4[] ={       OLD_TONE, 0, 0, 0,    0x3100, FREQ_OF_1150,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1150,  320,  640,   3200,  1600,  3200,  1600, 3200,  1600, 3200,  6400};const AM_HW_SOUND_OLD_DEF IS54B_LOW_PBX_S_X4[] ={       OLD_TONE, 0, 0, 0,    0x3100,  FREQ_OF_941,    320,    0, FREQ_OF_2091,    640,    0,  FREQ_OF_941,  320,  640,   3200,  1600,  3200,  1600, 3200,  1600, 3200,  6400};const AM_HW_SOUND_OLD_DEF IS54B_HIGH_P_X4[] ={       OLD_TONE, 0, 0, 0,    0x3104, FREQ_OF_1477,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1477,  320,  640,    800,   800,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_MED_P_X4[] ={       OLD_TONE, 0, 0, 0,    0x3104, FREQ_OF_1150,    320,    0, FREQ_OF_2091,    640,    0, FREQ_OF_1150,  320,  640,    800,   800,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF IS54B_LOW_P_X4[] ={       OLD_TONE, 0, 0, 0,    0x3104,  FREQ_OF_941,    320,    0, FREQ_OF_2091,    640,    0,  FREQ_OF_941,  320,  640,    800,   800,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF TCMD_1K[] ={       OLD_TONE, 0, 0, 0,    0x1100, FREQ_OF_1000, 0x7FFF,    0,    FREQ_OF_0,       0,    0,   FREQ_OF_0,     0,    0, 0x7FFF,    0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF TCMD_2K[] ={       OLD_TONE, 0, 0, 0,    0x1100, FREQ_OF_2000, 0x7FFF,    0,    FREQ_OF_0,       0,    0,   FREQ_OF_0,     0,    0, 0x7FFF,    0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF TCMD_3K[] ={       OLD_TONE, 0, 0, 0,    0x1100, FREQ_OF_3000, 0x7FFF,    0,    FREQ_OF_0,       0,    0,   FREQ_OF_0,     0,    0, 0x7FFF,    0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF TCMD_4K[] ={       OLD_TONE, 0, 0, 0,    0x1100, FREQ_OF_3999, 0x7FFF,    0,    FREQ_OF_0,       0,    0,   FREQ_OF_0,     0,    0, 0x7FFF,    0,     0,     0,    0,     0,    0,     0};/* NOTE:          The following sounds must ALWAYS be kept in the same sequence as    their IDs are defined in dl_audio_auf.h*//* Make pointer and data const */const UINT8* const am_hw_sound_table[] = {//  UI sounds     LCalDrop, //0    LBatChrg,    LError,    LDevCnct,     LDevDrop,    LCalTimr,    LBatLow,    LVxPrompt,     LCalSet,     LNegate,    LConfirm, //10    LDelItem,     LDelText,    LEndList,     LScrlFst,     LKeyHold,     LPwrDown,     LPwrUp,     LScroll,    LError, /*Softer copy of Lerror */    LPlayPause, //20    LStop,     LNextTrack,    LPrevTrack,    LGeneralBeep,    LPttBusy,    LPttConnToSpeak,     LPttFlrAvail,    LPttFlrUnavail,    LPttAnounceBarge,    LPttRingback, //30    LPtvTxRequest,    LPtvTxComplete,    /*Below tones serve as place holders, corresponding to the ..._UNRESERVED_...       ids in dl_audio_auf.h. This way it is easier to add or take away tones */    UI_Reserved,    UI_Reserved,    UI_Reserved,    UI_Reserved,    UI_Reserved,     UI_Reserved,    UI_Reserved,    UI_Reserved, //40    UI_Reserved,     UI_Reserved,    UI_Reserved,    UI_Reserved,    UI_Reserved,     UI_Reserved,    UI_Reserved,    UI_Reserved,    //    Key sounds     LSoftKey,    LKeyMenu,  //50    LKeySnd,     LKeyEnd,    LKeySmt,    LKeyGen,    (UINT8*)DTMF0,    (UINT8*)DTMF1,    (UINT8*)DTMF2,    (UINT8*)DTMF3,    (UINT8*)DTMF4,    (UINT8*)DTMF5, //60    (UINT8*)DTMF6,     (UINT8*)DTMF7,    (UINT8*)DTMF8,    (UINT8*)DTMF9,    (UINT8*)DTMFstar,    (UINT8*)DTMFpound,    (UINT8*)LKeyVol,          // Keypad volume control    (UINT8*)LStereoHeadsetDetect,    /* Below tones serve as place holders, corresponding to the ..._UNRESERVED_...       ids in dl_audio_auf.h. This way it is easier to add or take away tones */    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved, //70    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved, //80    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved, //90    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,    (UINT8*)Key_Reserved,//    Ringer key sound    (UINT8*)LKeyVol,           // Voice and non-MM Alert volume controls    (UINT8*)LKeyVol,           // Multimedia volume control    (UINT8*)LBatLow,    (UINT8*)LGeneralBeep,      // 100    //    Network Tones         (UINT8*)EURO_CALL_WAITING,    (UINT8*)CALL_DROPPED,     (UINT8*)ERROR,    (UINT8*)EURO_CONGESTION,    (UINT8*)EURO_SUBSCRIBER_BUSY,    (UINT8*)EURO_RINGBACK,    (UINT8*)EURO_DIAL_TONE,    (UINT8*)RADIO_PATH_ACKNOWLEDGE,    (UINT8*)USA_RINGBACK,    (UINT8*)SMSInCall,        // 110    (UINT8*)EMERGENCY_RINGBACK,    (UINT8*)TCMD_1K,     (UINT8*)TCMD_2K,    (UINT8*)TCMD_3K,    (UINT8*)TCMD_4K,    /* Below tones serve as place holders, corresponding to the ..._UNRESERVED_...       ids in dl_audio_auf.h. This way it is easier to add or take away tones */    (UINT8*)USA_DIAL_TONE,    (UINT8*)USA_CONGESTION,    (UINT8*)USA_SUBSCRIBER_BUSY,    (UINT8*)USA_CALL_WAITING_INITIAL,    (UINT8*)USA_CALL_WAITING_CONTINUE, // 120    YouWin,    YouWinExtra,     YouLose,    GameTone1,    GameTone2,    GameTone3,    GameTone4,    Spin,    PlacePiece,    Miss,                    // 130    CardDeal,    Eliminated,     ArmPull,    (UINT8*)EURO_CALL_WAITING_CONT,    (UINT8*)CALL_DROPPED_CONT,    (UINT8*)ERROR_CONT,    (UINT8*)RADIO_PATH_ACKNOWLEDGE_CONT,    (UINT8*)Network_Reserved,    (UINT8*)Network_Reserved,    (UINT8*)Network_Reserved,    // 140    (UINT8*)Network_Reserved,//    CDMA Network Tones     (UINT8*)CALL_FAILED_PAGE,     (UINT8*)CHARGER,    (UINT8*)IS95_TONE,    (UINT8*)ABBR_ALERT,    (UINT8*)INTERCEPT,    (UINT8*)ABBR_INTERCEPT,    (UINT8*)REORDER,    (UINT8*)ABBR_REORDER,    (UINT8*)CONFIRM,            // 150    (UINT8*)ANSWER,    (UINT8*)ANSWER_HOLD,     (UINT8*)ONE_MIN_BEEP,    (UINT8*)ROAM_DIALTONE,    (UINT8*)RECVR_OFF_HOOK,    (UINT8*)AUTO_ORIGINATION,    //   CDMA ISDN Tones     (UINT8*)ISDN_NORMAL,    (UINT8*)ISDN_INTERGROUP,    (UINT8*)ISDN_SP_PRI,    (UINT8*)ISDN_PAT_3,         // 160    (UINT8*)ISDN_PING_RING,    (UINT8*)ISDN_PAT_5,     (UINT8*)ISDN_PAT_6,    (UINT8*)ISDN_PAT_7,    //   CDMA-TDMA Short Message Service Tones     (UINT8*)IS54B_HIGH_L,    (UINT8*)IS54B_MED_L,    (UINT8*)IS54B_LOW_L,        (UINT8*)IS54B_HIGH_SS,    (UINT8*)IS54B_MED_SS,    (UINT8*)IS54B_LOW_SS,       // 170        (UINT8*)IS54B_HIGH_SSL,    (UINT8*)IS54B_MED_SSL,     (UINT8*)IS54B_LOW_SSL,        (UINT8*)IS54B_HIGH_SS_2,    (UINT8*)IS54B_MED_SS_2,    (UINT8*)IS54B_LOW_SS_2,        (UINT8*)IS54B_HIGH_SLS,    (UINT8*)IS54B_MED_SLS,    (UINT8*)IS54B_LOW_SLS,        (UINT8*)IS54B_HIGH_S_X4,  // 180    (UINT8*)IS54B_MED_S_X4,    (UINT8*)IS54B_LOW_S_X4,         (UINT8*)IS54B_HIGH_PBX_L,    (UINT8*)IS54B_MED_PBX_L,    (UINT8*)IS54B_LOW_PBX_L,        (UINT8*)IS54B_HIGH_PBX_SS,    (UINT8*)IS54B_MED_PBX_SS,    (UINT8*)IS54B_LOW_PBX_SS,       (UINT8*)IS54B_HIGH_PBX_SSL,    (UINT8*)IS54B_MED_PBX_SSL,  // 190    (UINT8*)IS54B_LOW_PBX_SSL,        (UINT8*)IS54B_HIGH_PBX_SLS,     (UINT8*)IS54B_MED_PBX_SLS,    (UINT8*)IS54B_LOW_PBX_SLS,        (UINT8*)IS54B_HIGH_S_X4,    (UINT8*)IS54B_MED_S_X4,    (UINT8*)IS54B_LOW_S_X4,        (UINT8*)IS54B_HIGH_P_X4,    (UINT8*)IS54B_MED_P_X4,    (UINT8*)IS54B_LOW_P_X4,  // 200    //    Alert sounds     (UINT8*)LAInCall,    (UINT8*)LARedial,     (UINT8*)LNetChng,    (UINT8*)CALL_GUARD,    (UINT8*)ROAM_CALL,    (UINT8*)ROAM_CALL_ONESHOT,    (UINT8*)ShortBeep,    (UINT8*)Vibrate,        // ALERT_TCMD_VIBE    (UINT8*)LPttAlert,    (UINT8*)LPttFirstToneInBargeCall,  // 210    /* Below tones serve as place holders, corresponding to the ..._UNRESERVED_...       ids in dl_audio_auf.h. This way it is easier to add or take away tones */    (UINT8*)Alert_Reserved,    (UINT8*)Alert_Reserved,    (UINT8*)Alert_Reserved, 

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