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📄 am_hw_primitive_builder_tone.cc

📁 Motorola synergy audio component
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};const UINT8 LPwrUp[] ={    4 * AM_MUSIC_UNIT_TEMPO, 21, 1, 1,    255, 0x0c, 23, 0x42, 3, 0x53, 3, 0x57, 3, 0x5a, 3, 0x53, 3, 0x57, 3, 0x5a, 3, 0x52, 3, 0x57, 3, 0x5a, 3, 0x52, 3, 0x63, 3, 0x5a, 3, 0x52, 3, 0x63, 3, 0x67, 3, 0x52, 3, 0x63, 3, 0x67, 3, 0x6a, 3};const UINT8 LScroll[] ={    2 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x47, 3, 0x37, 3};const UINT8 LScrlFst[] ={    4 * AM_MUSIC_UNIT_TEMPO, 4, 1, 0,    127, 0x40, 3, 0x4a, 3, 0x45, 3, 0x43, 3};const UINT8 LVxPrompt[] ={    4 * AM_MUSIC_UNIT_TEMPO, 4, 1, 1,    255, 0x4a, 7, 0x43, 3, 0x4a, 3, 0x47, 3};const UINT8 LPlayPause[] ={    4 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x63, 3};const UINT8 LStop[] ={    4 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x63, 15};const UINT8 LNextTrack[] ={    4 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x5a, 3, 0x63, 3};const UINT8 LPrevTrack[] ={    4 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x63, 3, 0x5a, 3};const UINT8 LGeneralBeep[] ={    4 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x43, 11};const UINT8 LPttBusy[] ={    6 * AM_MUSIC_UNIT_TEMPO, 6, 1, 1,    255, 0x42, 7, 0x0C, 7, 0x42, 7, 0x0C, 7, 0x42, 7, 0x0C, 1};const UINT8 LPttConnToSpeak[] ={    3 * AM_MUSIC_UNIT_TEMPO, 6, 1, 1,    255, 0x50, 1, 0x0C, 1, 0x50, 1, 0x0C, 1, 0x50, 1, 0x0C, 1};const UINT8 LPttFlrAvail[] ={    6 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x55, 3, 0x0C, 1};const UINT8 LPttFlrUnavail[] ={    6 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x50, 23, 0x0C, 1};const UINT8 LPttAnounceBarge[] ={    6 * AM_MUSIC_UNIT_TEMPO, 4, 1, 1,    255, 0x4A, 2, 0x0C, 2, 0x4A, 2, 0x0C, 1};const UINT8 LPttRingback[] ={    6 * AM_MUSIC_UNIT_TEMPO, 7, 1, 1,    255, 0x53, 3, 0x58, 3, 0x63, 3, 0x53, 3, 0x58, 3, 0x63, 3, 0x0C, 1};const UINT8 LPtvTxRequest[] ={    6 * AM_MUSIC_UNIT_TEMPO, 7, 1, 1,    190, 0x45, 0, 0x48, 0,  0x4A, 0, 0x4C, 2, 0x45, 0, 0x48, 0, 0x4A, 0};const UINT8 LPtvTxComplete[] ={    6 * AM_MUSIC_UNIT_TEMPO, 3, 1, 1,    175, 0x43, 0, 0x47, 0,  0x53, 1};/* Key Tones */const AM_HW_SOUND_OLD_DEF DTMF0[] ={       OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_941, 0x7fff,    0, FREQ_OF_1336, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF1[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_697, 0x7fff,    0, FREQ_OF_1209, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF2[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_697, 0x7fff,    0, FREQ_OF_1336, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF3[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_697, 0x7fff,    0, FREQ_OF_1477, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF4[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_770, 0x7fff,    0, FREQ_OF_1209, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF5[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_770, 0x7fff,    0, FREQ_OF_1336, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF6[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_770, 0x7fff,    0, FREQ_OF_1477, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF7[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_852, 0x7fff,    0, FREQ_OF_1209, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF8[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_852, 0x7fff,    0, FREQ_OF_1336, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMF9[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_852, 0x7fff,    0, FREQ_OF_1477, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMFstar[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_941, 0x7fff,    0, FREQ_OF_1209, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const AM_HW_SOUND_OLD_DEF DTMFpound[] ={   OLD_TONE, 0, 0, 0,    0x2200,  FREQ_OF_941, 0x7fff,    0, FREQ_OF_1477, 0x7fff,    0,    FREQ_OF_0,    0,    0, 0x7fff,     0,     0,     0,    0,     0,    0,     0};const UINT8 LStereoHeadsetDetect[] ={    3 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x2A, 5};const UINT8 LKeyEnd[] ={    3 * AM_MUSIC_UNIT_TEMPO, 3, 1, 1,    255, 0x50, 3, 0x55, 3, 0x53, 3};const UINT8 LKeyGen[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x32, 3};const UINT8 LKeyMenu[] ={    3 * AM_MUSIC_UNIT_TEMPO, 3, 1, 1,    255, 0x3a, 3, 0x43, 3, 0x4a, 3};const UINT8 LKeySmt[] ={    3 * AM_MUSIC_UNIT_TEMPO, 3, 1, 1,    255, 0x43, 3, 0x30, 3, 0x40, 3};const UINT8 LKeySnd[] ={    3 * AM_MUSIC_UNIT_TEMPO, 3, 1, 1,    255, 0x53, 3, 0x55, 3, 0x50, 3};const UINT8 LKeyVol[] ={    3 * AM_MUSIC_UNIT_TEMPO, 4, 4, 1,    255, 0x43, 3, 0x53, 3, 0x57, 3, 0x5a, 3,    255, 0x5a, 0x0c, 0x0c, 0x0c,    255, 0x57, 0x0c, 0x0c, 0x0c,    255, 0x53, 0x0c, 0x0c, 0x0c};const UINT8 LSoftKey[] ={    3 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x3a, 3};/* Alert Tones */const UINT8 LAInCall[] ={    3 * AM_MUSIC_UNIT_TEMPO, 8, 1, 1,    127, 0x45, 3, 0x4a, 3, 0x4b, 3, 0x4a, 3, 0x54, 3, 0x4a, 3, 0x4b, 3, 0x4a, 3};const UINT8 LARedial[] ={    3 * AM_MUSIC_UNIT_TEMPO, 7, 1, 1,    127, 0x56, 3, 0x47, 3, 0x56, 3, 0x47, 3, 0x56, 3, 0x47, 3, 0x56, 3};const UINT8 LNetChng[] ={    3 * AM_MUSIC_UNIT_TEMPO, 5, 1, 1,    127, 0x54, 3, 0x4a, 3, 0x49, 3, 0x46, 3, 0x54, 3};const UINT8 Silent[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x0c, 63};/*  The following 4 tones are copies of the Silent tone, but are never played. *  Their purpose is to act as placeholders in the am_hw_sound_table to ensure *  that the tone type enumeration and the am_hw_sound_table are aligned. */const UINT8 Vibrate[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x0c, 63};const UINT8 UI_Reserved[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x0c, 63};const UINT8 Key_Reserved[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x0c, 63};const UINT8 Network_Reserved[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x0c, 63};const UINT8 Alert_Reserved[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x0c, 63};const UINT8 Beep[] ={    6 * AM_MUSIC_UNIT_TEMPO, 2, 1, 0,    255, 0x63, 7, 0x0c, 63};const UINT8 ShortBeep[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 0,    255, 0x5a, 7};const UINT8 CALL_GUARD[] ={    6 * AM_MUSIC_UNIT_TEMPO, 6, 1, 1,    120, 0x57, 3, 0x0c, 3, 0x57, 3, 0x0c, 3, 0x57, 3, 0x0c, 7};const UINT8 SMSInCall[] ={    3 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x40, 3, 0x40, 3};const UINT8 YouWin[] ={    6 * AM_MUSIC_UNIT_TEMPO, 3, 2, 1,    255, 0x37, 3, 0x3a, 3, 0x43, 3,    255, 0x33, 0x0c, 0x37};const UINT8 YouWinExtra[] ={    6 * AM_MUSIC_UNIT_TEMPO, 6, 4, 1,    255, 0x43, 7, 0x43, 3, 0x43, 3, 0x43, 7, 0x4a, 7, 0x53, 7,    255, 0x37, 0x37, 0x37, 0x37, 0x43, 0x47,    255, 0x23, 0x0c, 0x0c, 0x2a, 0x2a, 0x43,    255, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c};const UINT8 YouLose[] ={    6 * AM_MUSIC_UNIT_TEMPO, 11, 4, 1,    255, 0x31, 15, 0x31, 11, 0x31, 3, 0x31, 15, 0x44, 11, 0x43, 3, 0x43, 11, 0x31, 3, 0x31, 11, 0x30, 3, 0x31, 15,    255, 0x21, 0x34, 0x0c, 0x21, 0x34, 0x0c, 0x21, 0x0c, 0x34, 0x0c, 0x21,    255, 0x28, 0x29, 0x0c, 0x28, 0x29, 0x0c, 0x28, 0x0c, 0x29, 0x0c, 0x28,    255, 0x11, 0x24, 0x0c, 0x11, 0x24, 0x0c, 0x11, 0x0c, 0x24, 0x0c, 0x11};const UINT8 GameTone1[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x43, 7};const UINT8 GameTone2[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x48, 7};const UINT8 GameTone3[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x51, 7};const UINT8 GameTone4[] ={    6 * AM_MUSIC_UNIT_TEMPO, 1, 1, 1,    255, 0x66, 7};const UINT8 Spin[] ={    3 * AM_MUSIC_UNIT_TEMPO, 12, 1, 1,    255, 0x45, 3, 0x48, 3, 0x59, 3, 0x4a, 3, 0x45, 3, 0x48, 3, 0x59, 3, 0x4a, 3, 0x45, 3, 0x48, 3, 0x59, 3, 0x4a, 3};const UINT8 PlacePiece[] ={    3 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x43, 3, 0x3a, 3};const UINT8 Miss[] ={    3 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x43, 3, 0x46, 3};const UINT8 CardDeal[] ={    3 * AM_MUSIC_UNIT_TEMPO, 3, 1, 1,    255, 0x53, 3, 0x43, 3, 0x23, 3};const UINT8 Eliminated[] ={    3 * AM_MUSIC_UNIT_TEMPO, 2, 1, 1,    255, 0x37, 3, 0x43, 3};const UINT8 ArmPull[] ={    3 * AM_MUSIC_UNIT_TEMPO, 3, 1, 1,    255, 0x53, 3, 0x43, 3, 0x33, 3};const UINT8 LPttAlert[] ={    6 * AM_MUSIC_UNIT_TEMPO, 4, 1, 1,    255, 0x50, 2, 0x0C, 2, 0x50, 2, 0x0C, 31};#if (MAKE_PTT_CLIENT == MAKE_PTT_CLIENT_WINPHORIA)    const UINT8 LPttFirstToneInBargeCall[] =    {

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