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📄 tcpserver.c

📁 TCP client and TCP server for Linux!
💻 C
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/************tcpserver.c************************/
/* header files needed to use the sockets API */
/* File contain Macro, Data Type and Structure */
/***********************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
#include <unistd.h>
/* BufferLength is 100 bytes */
#define BufferLength 100
/* Server port number */
#define SERVPORT 3111

int main()
{
/* Variable and structure definitions. */
int sd, sd2, rc, length = sizeof(int);
int totalcnt = 0, on = 1;
char temp;
char buffer[BufferLength];
struct sockaddr_in serveraddr;
struct sockaddr_in their_addr;

fd_set read_fd;
struct timeval timeout;
timeout.tv_sec = 15;
timeout.tv_usec = 0;


/* The socket() function returns a socket descriptor */
/* representing an endpoint. The statement also */
/* identifies that the INET (Internet Protocol) */
/* address family with the TCP transport (SOCK_STREAM) */
/* will be used for this socket. */
/************************************************/
/* Get a socket descriptor */
if((sd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
	perror("Server-socket() error");
	/* Just exit */
	exit (-1);
}
else
	printf("Server-socket() is OK\n");

/* The setsockopt() function is used to allow */
/* the local address to be reused when the server */
/* is restarted before the required wait time */
/* expires. */
/***********************************************/
/* Allow socket descriptor to be reusable */
if((rc = setsockopt(sd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on))) < 0)
{
	perror("Server-setsockopt() error");
	close(sd);
	exit (-1);
}
else
	printf("Server-setsockopt() is OK\n");

/* bind to an address */
memset(&serveraddr, 0x00, sizeof(struct sockaddr_in));
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(SERVPORT);
serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);

printf("Using %s, listening at %d\n", inet_ntoa(serveraddr.sin_addr), SERVPORT);
 
/* After the socket descriptor is created, a bind() */
/* function gets a unique name for the socket. */
/* In this example, the user sets the */
/* s_addr to zero, which allows the system to */
/* connect to any client that used port 3005. */
if((rc = bind(sd, (struct sockaddr *)&serveraddr, sizeof(serveraddr))) < 0)
{
	perror("Server-bind() error");
	/* Close the socket descriptor */
	close(sd);
	/* and just exit */
	exit(-1);
}
else
	printf("Server-bind() is OK\n");

/* The listen() function allows the server to accept */
/* incoming client connections. In this example, */
/* the backlog is set to 10. This means that the */
/* system can queue up to 10 connection requests before */
/* the system starts rejecting incoming requests.*/
/*************************************************/
/* Up to 10 clients can be queued */
if((rc = listen(sd, 10)) < 0)
{
	perror("Server-listen() error");
	close(sd);
	exit (-1);
}
else
	printf("Server-Ready for client connection...\n");

/* The server will accept a connection request */
/* with this accept() function, provided the */
/* connection request does the following: */
/* - Is part of the same address family */
/* - Uses streams sockets (TCP) */
/* - Attempts to connect to the specified port */
/***********************************************/
/* accept() the incoming connection request. */
int sin_size = sizeof(struct sockaddr_in);
if((sd2 = accept(sd, (struct sockaddr *)&their_addr, &sin_size)) < 0)
{
	perror("Server-accept() error");
	close(sd);
	exit (-1);
}
else
	printf("Server-accept() is OK\n");

/*client IP*/
printf("Server-new socket, sd2 is OK...\n");
printf("Got connection from the f***ing client: %s\n", inet_ntoa(their_addr.sin_addr));

/* The select() function allows the process to */
/* wait for an event to occur and to wake up */
/* the process when the event occurs. In this */
/* example, the system notifies the process */
/* only when data is available to read. */
/***********************************************/
/* Wait for up to 15 seconds on */
/* select() for data to be read. */
FD_ZERO(&read_fd);
FD_SET(sd2, &read_fd);
rc = select(sd2+1, &read_fd, NULL, NULL, &timeout);

if((rc == 1) && (FD_ISSET(sd2, &read_fd)))
{
/* Read data from the client. */
	totalcnt = 0;
	while(totalcnt < BufferLength)
	{

		/* When select() indicates that there is data */
		/* available, use the read() function to read */
		/* 100 bytes of the string that the */
		/* client sent. */
		/***********************************************/
		/* read() from client */
		rc = read(sd2, &buffer[totalcnt], (BufferLength - totalcnt));
		if(rc < 0)
		{
			perror("Server-read() error");
			close(sd);
			close(sd2);
			exit (-1);
		}
		else if (rc == 0)
		{
			printf("Client program has issued a close()\n");
			close(sd);
			close(sd2);
			exit(-1);
		}
		else
		{
			totalcnt += rc;
			printf("Server-read() is OK\n");
		}
	}
}
else if (rc < 0)
{
	perror("Server-select() error");
	close(sd);
	close(sd2);
	exit(-1);
}
/* rc == 0 */
else
{
	printf("Server-select() timed out.\n");
	close(sd);
	close(sd2);
	exit(-1);
}
/* Shows the data */
printf("Received data from the f***ing client: %s\n", buffer);

/* Echo some bytes of string, back */
/* to the client by using the write() */
/* function. */
/************************************/
/* write() some bytes of string, */
/* back to the client. */
printf("Server-Echoing back to client...\n");
rc = write(sd2, buffer, totalcnt);
if(rc != totalcnt)
{
	perror("Server-write() error");
	/* Get the error number. */
	rc = getsockopt(sd2, SOL_SOCKET, SO_ERROR, &temp, &length);

	if(rc == 0)
	{
		/* Print out the asynchronously */
		/* received error. */
		errno = temp;
		perror("SO_ERROR was: ");
	}
	else
		printf("Server-write() is OK\n"); 
		
	close(sd);
	close(sd2);
	exit(-1);
}

 

/* When the data has been sent, close() */
/* the socket descriptor that was returne */
/* from the accept() verb and close() the */
/* original socket descriptor. */
/*****************************************/
/* Close the connection to the client and */
/* close the server listening socket. */
/******************************************/
	close(sd2);
	close(sd);
	exit(0);
	return 0;
}

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