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📄 vsxxxaa.c

📁 qq2440板子上
💻 C
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/* * Driver for	DEC VSXXX-AA mouse (hockey-puck mouse, ball or two rollers) *		DEC VSXXX-GA mouse (rectangular mouse, with ball) *		DEC VSXXX-AB tablet (digitizer with hair cross or stylus) * * Copyright (C) 2003-2004 by Jan-Benedict Glaw <jbglaw@lug-owl.de> * * The packet format was initially taken from a patch to GPM which is (C) 2001 * by	Karsten Merker <merker@linuxtag.org> * and	Maciej W. Rozycki <macro@ds2.pg.gda.pl> * Later on, I had access to the device's documentation (referenced below). *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *//* * Building an adaptor to DE9 / DB25 RS232 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * DISCLAIMER: Use this description AT YOUR OWN RISK! I'll not pay for * anything if you break your mouse, your computer or whatever! * * In theory, this mouse is a simple RS232 device. In practice, it has got * a quite uncommon plug and the requirement to additionally get a power * supply at +5V and -12V. * * If you look at the socket/jack (_not_ at the plug), we use this pin * numbering: *    _______ *   / 7 6 5 \ *  | 4 --- 3 | *   \  2 1  / *    ------- * *	DEC socket	DE9	DB25	Note *	1 (GND)		5	7	- *	2 (RxD)		2	3	- *	3 (TxD)		3	2	- *	4 (-12V)	-	-	Somewhere from the PSU. At ATX, it's *					the thin blue wire at pin 12 of the *					ATX power connector. Only required for *					VSXXX-AA/-GA mice. *	5 (+5V)		-	-	PSU (red wires of ATX power connector *					on pin 4, 6, 19 or 20) or HDD power *					connector (also red wire). *	6 (+12V)	-	-	HDD power connector, yellow wire. Only *					required for VSXXX-AB digitizer. *	7 (dev. avail.)	-	-	The mouse shorts this one to pin 1. *					This way, the host computer can detect *					the mouse. To use it with the adaptor, *					simply don't connect this pin. * * So to get a working adaptor, you need to connect the mouse with three * wires to a RS232 port and two or three additional wires for +5V, +12V and * -12V to the PSU. * * Flow specification for the link is 4800, 8o1. * * The mice and tablet are described in "VCB02 Video Subsystem - Technical * Manual", DEC EK-104AA-TM-001. You'll find it at MANX, a search engine * specific for DEC documentation. Try * http://www.vt100.net/manx/details?pn=EK-104AA-TM-001;id=21;cp=1 */#include <linux/delay.h>#include <linux/module.h>#include <linux/slab.h>#include <linux/interrupt.h>#include <linux/input.h>#include <linux/config.h>#include <linux/serio.h>#include <linux/init.h>#define DRIVER_DESC "Driver for DEC VSXXX-AA and -GA mice and VSXXX-AB tablet"MODULE_AUTHOR ("Jan-Benedict Glaw <jbglaw@lug-owl.de>");MODULE_DESCRIPTION (DRIVER_DESC);MODULE_LICENSE ("GPL");#undef VSXXXAA_DEBUG#ifdef VSXXXAA_DEBUG#define DBG(x...) printk (x)#else#define DBG(x...) do {} while (0)#endif#define VSXXXAA_INTRO_MASK	0x80#define VSXXXAA_INTRO_HEAD	0x80#define IS_HDR_BYTE(x)		(((x) & VSXXXAA_INTRO_MASK)	\					== VSXXXAA_INTRO_HEAD)#define VSXXXAA_PACKET_MASK	0xe0#define VSXXXAA_PACKET_REL	0x80#define VSXXXAA_PACKET_ABS	0xc0#define VSXXXAA_PACKET_POR	0xa0#define MATCH_PACKET_TYPE(data, type)	(((data) & VSXXXAA_PACKET_MASK) == (type))struct vsxxxaa {	struct input_dev dev;	struct serio *serio;#define BUFLEN 15 /* At least 5 is needed for a full tablet packet */	unsigned char buf[BUFLEN];	unsigned char count;	unsigned char version;	unsigned char country;	unsigned char type;	char name[64];	char phys[32];};static voidvsxxxaa_drop_bytes (struct vsxxxaa *mouse, int num){	if (num >= mouse->count)		mouse->count = 0;	else {		memmove (mouse->buf, mouse->buf + num - 1, BUFLEN - num);		mouse->count -= num;	}}static voidvsxxxaa_queue_byte (struct vsxxxaa *mouse, unsigned char byte){	if (mouse->count == BUFLEN) {		printk (KERN_ERR "%s on %s: Dropping a byte of full buffer.\n",				mouse->name, mouse->phys);		vsxxxaa_drop_bytes (mouse, 1);	}	DBG (KERN_INFO "Queueing byte 0x%02x\n", byte);	mouse->buf[mouse->count++] = byte;}static voidvsxxxaa_detection_done (struct vsxxxaa *mouse){	switch (mouse->type) {		case 0x02:			sprintf (mouse->name, "DEC VSXXX-AA/-GA mouse");			break;		case 0x04:			sprintf (mouse->name, "DEC VSXXX-AB digitizer");			break;		default:			sprintf (mouse->name, "unknown DEC pointer device "					"(type = 0x%02x)", mouse->type);			break;	}	printk (KERN_INFO "Found %s version 0x%02x from country 0x%02x "			"on port %s\n", mouse->name, mouse->version,			mouse->country, mouse->phys);}/* * Returns number of bytes to be dropped, 0 if packet is okay. */static intvsxxxaa_check_packet (struct vsxxxaa *mouse, int packet_len){	int i;	/* First byte must be a header byte */	if (!IS_HDR_BYTE (mouse->buf[0])) {		DBG ("vsck: len=%d, 1st=0x%02x\n", packet_len, mouse->buf[0]);		return 1;	}	/* Check all following bytes */	if (packet_len > 1) {		for (i = 1; i < packet_len; i++) {			if (IS_HDR_BYTE (mouse->buf[i])) {				printk (KERN_ERR "Need to drop %d bytes "						"of a broken packet.\n",						i - 1);				DBG (KERN_INFO "check: len=%d, b[%d]=0x%02x\n",						packet_len, i, mouse->buf[i]);				return i - 1;			}		}	}	return 0;}static __inline__ intvsxxxaa_smells_like_packet (struct vsxxxaa *mouse, unsigned char type, size_t len){	return (mouse->count >= len) && MATCH_PACKET_TYPE (mouse->buf[0], type);}static voidvsxxxaa_handle_REL_packet (struct vsxxxaa *mouse, struct pt_regs *regs){	struct input_dev *dev = &mouse->dev;	unsigned char *buf = mouse->buf;	int left, middle, right;	int dx, dy;	/*	 * Check for normal stream packets. This is three bytes,	 * with the first byte's 3 MSB set to 100.	 *	 * [0]:	1	0	0	SignX	SignY	Left	Middle	Right	 * [1]: 0	dx	dx	dx	dx	dx	dx	dx	 * [2]:	0	dy	dy	dy	dy	dy	dy	dy	 */	/*	 * Low 7 bit of byte 1 are abs(dx), bit 7 is	 * 0, bit 4 of byte 0 is direction.	 */	dx = buf[1] & 0x7f;	dx *= ((buf[0] >> 4) & 0x01)? 1: -1;	/*	 * Low 7 bit of byte 2 are abs(dy), bit 7 is	 * 0, bit 3 of byte 0 is direction.	 */	dy = buf[2] & 0x7f;	dy *= ((buf[0] >> 3) & 0x01)? -1: 1;	/*	 * Get button state. It's the low three bits	 * (for three buttons) of byte 0.	 */	left	= (buf[0] & 0x04)? 1: 0;	middle	= (buf[0] & 0x02)? 1: 0;	right	= (buf[0] & 0x01)? 1: 0;	vsxxxaa_drop_bytes (mouse, 3);	DBG (KERN_INFO "%s on %s: dx=%d, dy=%d, buttons=%s%s%s\n",			mouse->name, mouse->phys, dx, dy,			left? "L": "l", middle? "M": "m", right? "R": "r");	/*	 * Report what we've found so far...	 */	input_regs (dev, regs);	input_report_key (dev, BTN_LEFT, left);	input_report_key (dev, BTN_MIDDLE, middle);	input_report_key (dev, BTN_RIGHT, right);	input_report_key (dev, BTN_TOUCH, 0);	input_report_rel (dev, REL_X, dx);	input_report_rel (dev, REL_Y, dy);	input_sync (dev);}static voidvsxxxaa_handle_ABS_packet (struct vsxxxaa *mouse, struct pt_regs *regs){	struct input_dev *dev = &mouse->dev;	unsigned char *buf = mouse->buf;	int left, middle, right, touch;	int x, y;	/*	 * Tablet position / button packet	 *	 * [0]:	1	1	0	B4	B3	B2	B1	Pr	 * [1]:	0	0	X5	X4	X3	X2	X1	X0	 * [2]:	0	0	X11	X10	X9	X8	X7	X6	 * [3]:	0	0	Y5	Y4	Y3	Y2	Y1	Y0	 * [4]:	0	0	Y11	Y10	Y9	Y8	Y7	Y6	 */	/*	 * Get X/Y position. Y axis needs to be inverted since VSXXX-AB	 * counts down->top while monitor counts top->bottom.	 */	x = ((buf[2] & 0x3f) << 6) | (buf[1] & 0x3f);	y = ((buf[4] & 0x3f) << 6) | (buf[3] & 0x3f);	y = 1023 - y;	/*	 * Get button state. It's bits <4..1> of byte 0.

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