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📄 targetimage.as

📁 Face detection for Actionscript 3
💻 AS
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//
// Project Marilena
// Object Detection in Actionscript3
// based on OpenCV (Open Computer Vision Library) Object Detection
//
// Copyright (C) 2008, Masakazu OHTSUKA (mash), all rights reserved.
// contact o.masakazu(at)gmail.com
//
// additional optimizations by Mario Klingemann / Quasimondo
// contact mario(at)quasimondo.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistribution's of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//
//   * Redistribution's in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
package jp.maaash.ObjectDetection
{
	import flash.display.BitmapData;
	import flash.utils.ByteArray;
	
	public class TargetImage{
		public  var _ii   :Array;	// IntegralImage
		public  var _ii2  :Array;	// IntegralImage of squared pixels
		public  var iiw   :int;
		public  var iih   :int;
		
		public var width:int;
		public var height:int;
		

		public function TargetImage( ){
		}

		public function set bitmapData(b:BitmapData):void
		{
			
			if( (b.width+1)!=iiw || (b.height+1)!=iih )
			{
				_ii  = [];
				_ii2 = [];
			}
			
			width = b.width;
			height = b.height;
			// build IntegralImages
			// IntegralImage is 1 size larger than image
			// all 0 for the 1st row,column
			iiw = width + 1;
			iih = height + 1;
			var singleII  :Number = 0;
			var singleII2 :Number = 0;
			var index:int;
			var ba_index:int = 1;
			
			var pix:Number;
			var ba:ByteArray = b.getPixels( b.rect );
			
			for( var i:int=0; i<iiw; i++ )
			{
				_ii2[ i ] = _ii[  i ] = 0;
			}
			
			for( var j:int=1; j<iih; j++ )
			{
				_ii2[ index = int(j*iiw) ] = _ii[index] = 0;
				for( i=1; i<iiw; i++ )
				{
					pix = ba[ba_index];
					singleII  =  Number(_ii[int(index-iiw+1)]) + Number(_ii[index]) - Number(_ii[int(index-iiw)]) + pix;
					singleII2 = Number(_ii2[int(index-iiw+1)]) + Number(_ii2[index]) - Number(_ii2[int(index-iiw)]) + pix*pix ;
					_ii[ ++index ] = singleII;
					_ii2[ index ] = singleII2;
					ba_index+=4;
				}
			}
		}
		
		public function getSum(x:int,y:int,w:int,h:int):int{
			var y_iiw   :int = y     * iiw;
			var yh_iiw  :int = (y+h) * iiw;
			return int(_ii[int(y_iiw  + x    )]) +
				   int(_ii[int(yh_iiw + x + w)]) -
				   int(_ii[int(yh_iiw + x    )]) -
				   int(_ii[int(y_iiw  + x + w)]);
		}

		// sum of squared pixel
		public function getSum2(x:int,y:int,w:int,h:int):int{
			var y_iiw   :int = y     * iiw;
			var yh_iiw  :int = (y+h) * iiw;
			return int(_ii2[int(y_iiw  + x    )]) +
				   int(_ii2[int(yh_iiw + x + w)]) -
				   int(_ii2[int(yh_iiw + x    )]) -
				   int(_ii2[int(y_iiw  + x + w)]);
		}

		public function getII(x:int,y:int):int{
			return _ii[int(y*iiw+x)];
		}

		public function getII2(x:int,y:int):int{
			return _ii2[int(y*iiw+x)];
		}

	}
}

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