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📄 feature2rects.as

📁 Face detection for Actionscript 3
💻 AS
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//
// Project Marilena
// Object Detection in Actionscript3
// based on OpenCV (Open Computer Vision Library) Object Detection
//
// Copyright (C) 2008, Masakazu OHTSUKA (mash), all rights reserved.
// contact o.masakazu(at)gmail.com
//
// additional optimizations by Mario Klingemann / Quasimondo
// contact mario(at)quasimondo.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistribution's of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//
//   * Redistribution's in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
package jp.maaash.ObjectDetection
{
	public class Feature2Rects extends FeatureBase {
		public  var r1 :HaarRect;
		public  var r2 :HaarRect;

		public function Feature2Rects(_th:Number, _lv:Number, _rv:Number, _r1:Array, _r2:Array )
		{
			super(_th,_lv,_rv);
			r1 = new HaarRect(_r1);
			r2 = new HaarRect(_r2);
		}

		public override function getSum( targetImage:TargetImage, offsetx:int, offsety:int ):Number{
			return targetImage.getSum( offsetx + r1.sx, offsety + r1.sy, r1.sw, r1.sh ) * r1.sweight +
				   targetImage.getSum( offsetx + r2.sx, offsety + r2.sy, r2.sw, r2.sh ) * r2.sweight;
			
		}

		public override function setScaleAndWeight(s:Number,w:Number):void{
			r2.scale = s;
			r2.scale_weight = w;
			r1.scale = s;
			r1.sweight = - r2.area * r2.sweight / r1.area;
		}
	}
}

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