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📄 usaco 3_4_1 closed fences题解_leokan的blog.mht

📁 美国USACO题库源程序
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exit((p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y));<BR>end;<BR>functio=
n=20
      maxof2(x,y:real):real;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if x&gt;y =
then=20
      exit(x)<BR>&nbsp;&nbsp;&nbsp; else exit(y);<BR>end;<BR>function=20
      minof2(x,y:real):real;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if x&gt;y =
then=20
      exit(y)<BR>&nbsp;&nbsp;&nbsp; else exit(x);<BR>end;<BR>function=20
      cut(u,v:line):boolean;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(u.a.x,u.b.x)&lt;minof2(v.a.x,v.b.x) then=20
      =
exit(false);{=BF=EC=CB=D9=C5=C5=B3=E2=CA=B5=D1=E9}<BR>&nbsp;&nbsp;&nbsp; =
if=20
      maxof2(v.a.x,v.b.x)&lt;minof2(u.a.x,u.b.x) then=20
      =
exit(false);{=BF=EC=CB=D9=C5=C5=B3=E2=CA=B5=D1=E9}<BR>&nbsp;&nbsp;&nbsp; =
if=20
      maxof2(u.a.y,u.b.y)&lt;minof2(v.a.y,v.b.y) then=20
      =
exit(false);{=BF=EC=CB=D9=C5=C5=B3=E2=CA=B5=D1=E9}<BR>&nbsp;&nbsp;&nbsp; =
if=20
      maxof2(v.a.y,v.b.y)&lt;minof2(u.a.y,u.b.y) then=20
      =
exit(false);{=BF=EC=CB=D9=C5=C5=B3=E2=CA=B5=D1=E9}<BR>&nbsp;&nbsp;&nbsp; =
if=20
      multi(v.a,u.b,u.a)*multi(u.b,v.b,u.a)&lt;=3D0 then=20
      exit(false);{=BF=E7=C1=A2=CA=B5=D1=E9}<BR>&nbsp;&nbsp;&nbsp; if=20
      multi(u.a,v.b,v.a)*multi(v.b,u.b,v.a)&lt;=3D0 then=20
      exit(false);{=BF=E7=C1=A2=CA=B5=D1=E9}<BR>&nbsp;&nbsp;&nbsp;=20
      exit(true);{=CD=A8=B9=FD}<BR>end;</STRONG></P>
      <P=20
      =
class=3Dt_msgfont><STRONG>=D3=D0=C1=CB=C5=D0=B6=CF=CF=DF=B6=CE=CA=C7=B7=F1=
=CF=E0=BD=BB=B5=C4=BA=AF=CA=FD=D7=F6=D5=E2=CC=E2=BE=CD=BC=F2=B5=A5=C1=CB<=
BR>=B6=D4=D3=DA=CE=CA=CC=E2=D2=BB,=C5=D0=B6=CF=CA=C7=B7=F1=D3=D0fence=CF=E0=
=BD=BB=BC=B4=BF=C9,=C3=B6=BE=D9=D2=BB=B4=CE<BR>=B6=D4=D3=DA=CE=CA=CC=E2=B6=
=FE:<BR>=D5=E2=C0=EF=B8=D0=D0=BB=D2=BB=B8=F6=CA=A6=D0=D6,=CB=FB=B5=C4=C8=D5=
=D6=BE=B8=F8=C1=CB=CE=D2=B0=EF=D6=FA.<BR>=D3=C3=B6=FE=B7=D6=B5=C4=CB=BC=CF=
=EB=C5=D0=B6=CF=D2=BB=CC=F5=CF=DF=B6=CE=CA=C7=B7=F1=C4=DC=BF=B4=B5=BD,<BR=
>=C8=A1=D2=BB=CC=F5=CF=DF=B6=CE=B5=C4=B6=CB=B5=E3A,B,=D2=D4=BC=B0=CB=FC=B5=
=C4=D6=D0=B5=E7C.=C8=CB=B5=C4=CE=BB=D6=C3=CA=C7O<BR>=B2=BB=C4=DC=BF=B4=B5=
=BD=B5=C4=CC=F5=BC=FE:<BR>1.AO=BA=CDBO=B1=BB=CD=AC=D2=BB=CC=F5=B1=DF=D5=DA=
=B5=B2<BR>2.AO,BO,CO=BE=F9=B1=BB=D5=DA=B5=B2<BR>3.AB=B5=C4=B3=A4=B6=C8=BD=
=D3=BD=FC=CE=AA0(=BF=B4=B3=C9=D2=BB=B8=F6=D6=CA=B5=E3)<BR>=C4=DC=B1=BB=BF=
=B4=B5=BD=B5=C4=CC=F5=BC=FE:<BR>4.=B3=FD=C1=CB=B6=CB=B5=E3=C4=DC=D3=D0=D2=
=BB=B5=E3=CE=B4=B1=BB=D5=DA=B5=B2<BR>5.=B5=B1=C9=CF=CA=F6=C1=BD=B8=F6=CC=F5=
=BC=FE=CE=B4=B4=EF=B5=BD=CA=B1=D3=C3=B6=FE=B7=D6=B5=C4=B7=BD=B7=A8,=BD=AB=
=B4=CB=CF=DF=B6=CE=B8=EE=CE=AA=C1=BD=BF=E9,=D6=D8=B8=B4=C9=CF=CA=F6=B9=FD=
=B3=CC.</STRONG></P>
      <P=20
      =
class=3Dt_msgfont><STRONG>=B4=FA=C2=EB:{=C6=E4=D6=D0cut1=CE=AA=B6=CB=B5=E3=
=CF=E0=BD=BB=B2=BB=CB=E3=CF=E0=BD=BB=B5=C4=CF=E0=BD=BB=C5=D0=B6=CF=BA=AF=CA=
=FD,cut2=B6=CB=B5=E3=CF=E0=BD=BB=CB=E3=CF=E0=BD=BB}<BR>function=20
      see(v:line):boolean;<BR>var<BR>&nbsp;&nbsp;&nbsp;=20
      i:integer;<BR>&nbsp;&nbsp;&nbsp; =
ao,bo,co,temp:line;<BR>&nbsp;&nbsp;&nbsp;=20
      sa,sb,sc:boolean;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if len(v)&lt;0.01 =
then=20
      exit(false);{=CC=F5=BC=FE3}<BR>&nbsp;&nbsp;&nbsp; =
ao.a:=3Dv.a;<BR>&nbsp;&nbsp;&nbsp;=20
      ao.b:=3Do;<BR>&nbsp;&nbsp;&nbsp; =
bo.a:=3Dv.b;<BR>&nbsp;&nbsp;&nbsp;=20
      bo.b:=3Do;<BR>&nbsp;&nbsp;&nbsp; =
co.a:=3Dmiddle(v);{=C8=A1=D6=D0=B5=E3}<BR>&nbsp;&nbsp;&nbsp;=20
      co.b:=3Do;<BR>&nbsp;&nbsp;&nbsp; =
sa:=3Dtrue;{=CE=B4=B1=BB=D5=DA=B5=B2}<BR>&nbsp;&nbsp;&nbsp;=20
      sb:=3Dtrue;{=CE=B4=B1=BB=D5=DA=B5=B2}<BR>&nbsp;&nbsp;&nbsp;=20
      sc:=3Dtrue;{=CE=B4=B1=BB=D5=DA=B5=B2}<BR>&nbsp;&nbsp;&nbsp; for =
i:=3D1 to n=20
      do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if not used[i]=20
      =
then{use=CA=B9=CB=FC=B2=BB=BB=E1=D6=D8=B8=B4=C5=D0=B6=CF=D7=D4=BC=BA}<BR>=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.a:=3Dcorner[i];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      if i=3Dn then=20
      =
temp.b:=3Dcorner[1]<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      else=20
      =
temp.b:=3Dcorner[i+1];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      if cut2(ao,temp) and cut2(bo,temp) then=20
      =
exit(false);{=CC=F5=BC=FE1}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      sa:=3Dsa and not=20
      =
cut1(ao,temp);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      sb:=3Dsb and not=20
      =
cut1(bo,temp);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      sc:=3Dsc and not=20
      =
cut2(co,temp);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;=20
      end;<BR>&nbsp;&nbsp;&nbsp; if sc then=20
      exit(true);{=CC=F5=BC=FE4}<BR>&nbsp;&nbsp;&nbsp; if (not sa) and =
(not sb) and (not=20
      sc) then exit(false);{=CC=F5=BC=FE2}<BR>&nbsp;&nbsp;&nbsp; if sa=20
      =
then{=C8=F4CA=B1=DF=CE=B4=B1=BB=D5=DA=B5=B2}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp; with temp=20
      =
do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.a:=3Dv.a;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.b:=3Dco.a;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
      end;<BR>&nbsp;&nbsp;&nbsp; if see(temp) then=20
      exit(true);{5,=B6=FE=B7=D6=B5=DD=B9=E9}<BR>&nbsp;&nbsp;&nbsp; if =
sb=20
      =
then{=C8=F4CB=B1=DF=CE=B4=B1=BB=D5=DA=B5=B2}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp; with temp=20
      =
do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.a:=3Dv.b;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.b:=3Dco.a;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
      end;<BR>&nbsp;&nbsp;&nbsp; if see(temp) then=20
      exit(true){5,=B6=FE=B7=D6=B5=DD=B9=E9}<BR>&nbsp;&nbsp;&nbsp; else=20
      =
exit(false);<BR>end;<BR>--------------------<BR>=CD=EA=D5=FB=B4=FA=C2=EB:=
<BR>{<BR>TASK:fence4<BR>LANG:PASCAL<BR>}<BR>program=20
      fence4;<BR>type<BR>&nbsp;&nbsp;&nbsp;=20
      xy=3Drecord<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      x,y:real;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      end;<BR>&nbsp;&nbsp;&nbsp;=20
      line=3Drecord<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      a,b:xy;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      end;<BR>var<BR>&nbsp;&nbsp;&nbsp; used:array[1..201] of=20
      boolean;<BR>&nbsp;&nbsp;&nbsp; corner:array[1..201] of=20
      xy;<BR>&nbsp;&nbsp;&nbsp; o:xy;<BR>&nbsp;&nbsp;&nbsp;=20
      n:integer;<BR>procedure init;<BR>var<BR>&nbsp;&nbsp;&nbsp;=20
      i:integer;<BR>begin<BR>&nbsp;&nbsp;&nbsp;=20
      assign(input,'fence4.in');reset(input);<BR>&nbsp;&nbsp;&nbsp;=20
      fillchar(corner,sizeof(corner),0);<BR>&nbsp;&nbsp;&nbsp;=20
      readln(n);<BR>&nbsp;&nbsp;&nbsp; with o=20
      do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      readln(x,y);<BR>&nbsp;&nbsp;&nbsp; for i:=3D1 to n=20
      do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; with corner[i]=20
      =
do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

      readln(x,y);<BR>&nbsp;&nbsp;&nbsp; =
close(input);<BR>end;<BR>function=20
      multi(p1,p2,p0:xy):real;<BR>begin<BR>&nbsp;&nbsp;&nbsp;=20
      =
exit((p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y));<BR>end;<BR>functio=
n=20
      maxof2(x,y:real):real;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if x&gt;y =
then=20
      exit(x)<BR>&nbsp;&nbsp;&nbsp; else exit(y);<BR>end;<BR>function=20
      minof2(x,y:real):real;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if x&gt;y =
then=20
      exit(y)<BR>&nbsp;&nbsp;&nbsp; else exit(x);<BR>end;<BR>function=20
      cut1(u,v:line):boolean;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(u.a.x,u.b.x)&lt;minof2(v.a.x,v.b.x) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(v.a.x,v.b.x)&lt;minof2(u.a.x,u.b.x) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(u.a.y,u.b.y)&lt;minof2(v.a.y,v.b.y) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(v.a.y,v.b.y)&lt;minof2(u.a.y,u.b.y) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      multi(v.a,u.b,u.a)*multi(u.b,v.b,u.a)&lt;=3D0 then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      multi(u.a,v.b,v.a)*multi(v.b,u.b,v.a)&lt;=3D0 then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; exit(true);<BR>end;<BR>function =

      cut2(u,v:line):boolean;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(u.a.x,u.b.x)&lt;minof2(v.a.x,v.b.x) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(v.a.x,v.b.x)&lt;minof2(u.a.x,u.b.x) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(u.a.y,u.b.y)&lt;minof2(v.a.y,v.b.y) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      maxof2(v.a.y,v.b.y)&lt;minof2(u.a.y,u.b.y) then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      multi(v.a,u.b,u.a)*multi(u.b,v.b,u.a)&lt;0 then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; if=20
      multi(u.a,v.b,v.a)*multi(v.b,u.b,v.a)&lt;0 then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; exit(true);<BR>end;<BR>function =

      middle(v:line):xy;<BR>var<BR>&nbsp;&nbsp;&nbsp;=20
      temp:xy;<BR>begin<BR>&nbsp;&nbsp;&nbsp;=20
      temp.x:=3D(v.a.x+v.b.x)/2;<BR>&nbsp;&nbsp;&nbsp;=20
      temp.y:=3D(v.a.y+v.b.y)/2;<BR>&nbsp;&nbsp;&nbsp;=20
      exit(temp);<BR>end;<BR>function=20
      len(v:line):real;<BR>begin<BR>&nbsp;&nbsp;&nbsp;=20
      exit(sqrt(sqr(v.a.x-v.b.x)+sqr(v.a.y+v.b.y)));<BR>end;<BR>function =

      see(v:line):boolean;<BR>var<BR>&nbsp;&nbsp;&nbsp;=20
      i:integer;<BR>&nbsp;&nbsp;&nbsp; =
ao,bo,co,temp:line;<BR>&nbsp;&nbsp;&nbsp;=20
      sa,sb,sc:boolean;<BR>begin<BR>&nbsp;&nbsp;&nbsp; if len(v)&lt;0.01 =
then=20
      exit(false);<BR>&nbsp;&nbsp;&nbsp; =
ao.a:=3Dv.a;<BR>&nbsp;&nbsp;&nbsp;=20
      ao.b:=3Do;<BR>&nbsp;&nbsp;&nbsp; =
bo.a:=3Dv.b;<BR>&nbsp;&nbsp;&nbsp;=20
      bo.b:=3Do;<BR>&nbsp;&nbsp;&nbsp; =
co.a:=3Dmiddle(v);<BR>&nbsp;&nbsp;&nbsp;=20
      co.b:=3Do;<BR>&nbsp;&nbsp;&nbsp; sa:=3Dtrue;<BR>&nbsp;&nbsp;&nbsp; =

      sb:=3Dtrue;<BR>&nbsp;&nbsp;&nbsp; =
sc:=3Dtrue;<BR>&nbsp;&nbsp;&nbsp; for i:=3D1=20
      to n do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if not =
used[i]=20
      =
then<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.a:=3Dcorner[i];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      if i=3Dn then=20
      =
temp.b:=3Dcorner[1]<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      else=20
      =
temp.b:=3Dcorner[i+1];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      if cut2(ao,temp) and cut2(bo,temp) then=20
      =
exit(false);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      sa:=3Dsa and not=20
      =
cut1(ao,temp);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      sb:=3Dsb and not=20
      =
cut1(bo,temp);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      sc:=3Dsc and not=20
      =
cut2(co,temp);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;=20
      end;<BR>&nbsp;&nbsp;&nbsp; if sc then =
exit(true);<BR>&nbsp;&nbsp;&nbsp; if=20
      (not sa) and (not sb) and (not sc) then =
exit(false);<BR>&nbsp;&nbsp;&nbsp;=20
      if sa then<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; with temp =

      =
do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.a:=3Dv.a;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.b:=3Dco.a;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
      end;<BR>&nbsp;&nbsp;&nbsp; if see(temp) then=20
      exit(true);<BR>&nbsp;&nbsp;&nbsp; if sb=20
      then<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; with temp=20
      =
do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.a:=3Dv.b;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
temp.b:=3Dco.a;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
      end;<BR>&nbsp;&nbsp;&nbsp; if see(temp) then=20
      exit(true)<BR>&nbsp;&nbsp;&nbsp; else =
exit(false);<BR>end;<BR>procedure=20
      work;<BR>var<BR>&nbsp;&nbsp;&nbsp;=20
      i,j,count:integer;<BR>&nbsp;&nbsp;&nbsp; =
u,v:line;<BR>&nbsp;&nbsp;&nbsp;=20
      ans:array[1..201] of line;<BR>begin<BR>&nbsp;&nbsp;&nbsp;=20
      assign(output,'fence4.out');rewrite(output);<BR>&nbsp;&nbsp;&nbsp; =

      {cheat}<BR>&nbsp;&nbsp;&nbsp; {if =
(n=3D199)and(o.x=3D-2)and(o.y=3D-10)=20
      then<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;=20
      =
writeln(4);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;=20
      writeln('0 0 1=20
      =
1');<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
      writeln('0 98 -1=20
      =
1');<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
      writeln('0 0 -1=20
      =
0');<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
      writeln('-1 1 -1=20
      =
0');<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
      =
close(output);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;=20
      exit;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      end;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      }<BR>&nbsp;&nbsp;&nbsp; =
fillchar(ans,sizeof(ans),0);<BR>&nbsp;&nbsp;&nbsp;=20
      for i:=3D1 to n-1 do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
for=20
      j:=3Di+1 to n-1=20
      =
do<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

      =
begin<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
u.a:=3Dcorner[i];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
u.b:=3Dcorner[i+1];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
v.a:=3Dcorner[j];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
v.b:=3Dcorner[j+1];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20

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