sdlmain.vcp

来自「sdl window ce 版例子 包括各种实例,线程 定时器 随即函数等」· VCP 代码 · 共 1,537 行 · 第 1/5 页

VCP
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	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE MIPSII) Debug"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE SH4) Release"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE SH4) Debug"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE SH3) Release"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE SH3) Debug"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE MIPSIV) Release"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE MIPSIV) Debug"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE emulator) Release"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE emulator) Debug"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE ARMV4I) Release"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\
	{$(INCLUDE)}"..\..\include\SDL_quit.h"\
	{$(INCLUDE)}"..\..\include\SDL_rwops.h"\
	{$(INCLUDE)}"..\..\include\SDL_timer.h"\
	{$(INCLUDE)}"..\..\include\SDL_version.h"\
	{$(INCLUDE)}"..\..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "SDLmain - Win32 (WCE ARMV4I) Debug"

DEP_CPP_SDL_W=\
	"..\..\include\SDL.h"\
	"..\..\include\SDL_byteorder.h"\
	"..\..\include\SDL_getenv.h"\
	"..\..\include\SDL_types.h"\
	{$(INCLUDE)}"..\..\include\begin_code.h"\
	{$(INCLUDE)}"..\..\include\close_code.h"\
	{$(INCLUDE)}"..\..\include\SDL_active.h"\
	{$(INCLUDE)}"..\..\include\SDL_audio.h"\
	{$(INCLUDE)}"..\..\include\SDL_cdrom.h"\
	{$(INCLUDE)}"..\..\include\SDL_error.h"\
	{$(INCLUDE)}"..\..\include\SDL_events.h"\
	{$(INCLUDE)}"..\..\include\SDL_joystick.h"\
	{$(INCLUDE)}"..\..\include\SDL_keyboard.h"\
	{$(INCLUDE)}"..\..\include\SDL_keysym.h"\
	{$(INCLUDE)}"..\..\include\SDL_main.h"\
	{$(INCLUDE)}"..\..\include\SDL_mouse.h"\
	{$(INCLUDE)}"..\..\include\SDL_mutex.h"\

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