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📄 ffplay.c

📁 ffmpeg解码器的windows mobile版 内含播放本地文件的例子 支持mpeg4
💻 C
📖 第 1 页 / 共 5 页
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#define RGB_TO_V_CCIR(r1, g1, b1, shift)\
(((FIX(0.50000*224.0/255.0) * r1 - FIX(0.41869*224.0/255.0) * g1 -           \
   FIX(0.08131*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)

#define ALPHA_BLEND(a, oldp, newp, s)\
((((oldp << s) * (255 - (a))) + (newp * (a))) / (255 << s))

#define RGBA_IN(r, g, b, a, s)\
{\
    unsigned int v = ((const uint32_t *)(s))[0];\
    a = (v >> 24) & 0xff;\
    r = (v >> 16) & 0xff;\
    g = (v >> 8) & 0xff;\
    b = v & 0xff;\
}

#define YUVA_IN(y, u, v, a, s, pal)\
{\
    unsigned int val = ((const uint32_t *)(pal))[*(const uint8_t*)(s)];\
    a = (val >> 24) & 0xff;\
    y = (val >> 16) & 0xff;\
    u = (val >> 8) & 0xff;\
    v = val & 0xff;\
}

#define YUVA_OUT(d, y, u, v, a)\
{\
    ((uint32_t *)(d))[0] = (a << 24) | (y << 16) | (u << 8) | v;\
}


#define BPP 1

static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, int imgh)
{
    int wrap, wrap3, width2, skip2;
    int y, u, v, a, u1, v1, a1, w, h;
    uint8_t *lum, *cb, *cr;
    const uint8_t *p;
    const uint32_t *pal;
    int dstx, dsty, dstw, dsth;

    dstx = FFMIN(FFMAX(rect->x, 0), imgw);
    dstw = FFMIN(FFMAX(rect->w, 0), imgw - dstx);
    dsty = FFMIN(FFMAX(rect->y, 0), imgh);
    dsth = FFMIN(FFMAX(rect->h, 0), imgh - dsty);
    lum = dst->data[0] + dsty * dst->linesize[0];
    cb = dst->data[1] + (dsty >> 1) * dst->linesize[1];
    cr = dst->data[2] + (dsty >> 1) * dst->linesize[2];

    width2 = (dstw + 1) >> 1;
    skip2 = dstx >> 1;
    wrap = dst->linesize[0];
    wrap3 = rect->linesize;
    p = rect->bitmap;
    pal = rect->rgba_palette;  /* Now in YCrCb! */

    if (dsty & 1) {
        lum += dstx;
        cb += skip2;
        cr += skip2;

        if (dstx & 1) {
            YUVA_IN(y, u, v, a, p, pal);
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
            cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
            cb++;
            cr++;
            lum++;
            p += BPP;
        }
        for(w = dstw - (dstx & 1); w >= 2; w -= 2) {
            YUVA_IN(y, u, v, a, p, pal);
            u1 = u;
            v1 = v;
            a1 = a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);

            YUVA_IN(y, u, v, a, p + BPP, pal);
            u1 += u;
            v1 += v;
            a1 += a;
            lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
            cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
            cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
            cb++;
            cr++;
            p += 2 * BPP;
            lum += 2;
        }
        if (w) {
            YUVA_IN(y, u, v, a, p, pal);
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
            cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
        }
        p += wrap3 + (wrap3 - dstw * BPP);
        lum += wrap + (wrap - dstw - dstx);
        cb += dst->linesize[1] - width2 - skip2;
        cr += dst->linesize[2] - width2 - skip2;
    }
    for(h = dsth - (dsty & 1); h >= 2; h -= 2) {
        lum += dstx;
        cb += skip2;
        cr += skip2;

        if (dstx & 1) {
            YUVA_IN(y, u, v, a, p, pal);
            u1 = u;
            v1 = v;
            a1 = a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            p += wrap3;
            lum += wrap;
            YUVA_IN(y, u, v, a, p, pal);
            u1 += u;
            v1 += v;
            a1 += a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
            cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
            cb++;
            cr++;
            p += -wrap3 + BPP;
            lum += -wrap + 1;
        }
        for(w = dstw - (dstx & 1); w >= 2; w -= 2) {
            YUVA_IN(y, u, v, a, p, pal);
            u1 = u;
            v1 = v;
            a1 = a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);

            YUVA_IN(y, u, v, a, p, pal);
            u1 += u;
            v1 += v;
            a1 += a;
            lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
            p += wrap3;
            lum += wrap;

            YUVA_IN(y, u, v, a, p, pal);
            u1 += u;
            v1 += v;
            a1 += a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);

            YUVA_IN(y, u, v, a, p, pal);
            u1 += u;
            v1 += v;
            a1 += a;
            lum[1] = ALPHA_BLEND(a, lum[1], y, 0);

            cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2);
            cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2);

            cb++;
            cr++;
            p += -wrap3 + 2 * BPP;
            lum += -wrap + 2;
        }
        if (w) {
            YUVA_IN(y, u, v, a, p, pal);
            u1 = u;
            v1 = v;
            a1 = a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            p += wrap3;
            lum += wrap;
            YUVA_IN(y, u, v, a, p, pal);
            u1 += u;
            v1 += v;
            a1 += a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
            cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
            cb++;
            cr++;
            p += -wrap3 + BPP;
            lum += -wrap + 1;
        }
        p += wrap3 + (wrap3 - dstw * BPP);
        lum += wrap + (wrap - dstw - dstx);
        cb += dst->linesize[1] - width2 - skip2;
        cr += dst->linesize[2] - width2 - skip2;
    }
    /* handle odd height */
    if (h) {
        lum += dstx;
        cb += skip2;
        cr += skip2;

        if (dstx & 1) {
            YUVA_IN(y, u, v, a, p, pal);
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
            cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
            cb++;
            cr++;
            lum++;
            p += BPP;
        }
        for(w = dstw - (dstx & 1); w >= 2; w -= 2) {
            YUVA_IN(y, u, v, a, p, pal);
            u1 = u;
            v1 = v;
            a1 = a;
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);

            YUVA_IN(y, u, v, a, p + BPP, pal);
            u1 += u;
            v1 += v;
            a1 += a;
            lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
            cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u, 1);
            cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v, 1);
            cb++;
            cr++;
            p += 2 * BPP;
            lum += 2;
        }
        if (w) {
            YUVA_IN(y, u, v, a, p, pal);
            lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
            cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
            cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
        }
    }
}

static void free_subpicture(SubPicture *sp)
{
    int i;

    for (i = 0; i < sp->sub.num_rects; i++)
    {
        av_free(sp->sub.rects[i].bitmap);
        av_free(sp->sub.rects[i].rgba_palette);
    }

    av_free(sp->sub.rects);

    memset(&sp->sub, 0, sizeof(AVSubtitle));
}

static void video_image_display(VideoState *is)
{
    VideoPicture *vp;
    SubPicture *sp;
    AVPicture pict;
    float aspect_ratio;
    int width, height, x, y;
    SDL_Rect rect;
    int i;

    vp = &is->pictq[is->pictq_rindex];
    if (vp->bmp) {
        /* XXX: use variable in the frame */
        if (is->video_st->codec->sample_aspect_ratio.num == 0)
            aspect_ratio = 0;
        else
            aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)
                * is->video_st->codec->width / is->video_st->codec->height;
        if (aspect_ratio <= 0.0)
            aspect_ratio = (float)is->video_st->codec->width /
                (float)is->video_st->codec->height;
        /* if an active format is indicated, then it overrides the
           mpeg format */
#if 0
        if (is->video_st->codec->dtg_active_format != is->dtg_active_format) {
            is->dtg_active_format = is->video_st->codec->dtg_active_format;
            printf("dtg_active_format=%d\n", is->dtg_active_format);
        }
#endif
#if 0
        switch(is->video_st->codec->dtg_active_format) {
        case FF_DTG_AFD_SAME:
        default:
            /* nothing to do */
            break;
        case FF_DTG_AFD_4_3:
            aspect_ratio = 4.0 / 3.0;
            break;
        case FF_DTG_AFD_16_9:
            aspect_ratio = 16.0 / 9.0;
            break;
        case FF_DTG_AFD_14_9:
            aspect_ratio = 14.0 / 9.0;
            break;
        case FF_DTG_AFD_4_3_SP_14_9:
            aspect_ratio = 14.0 / 9.0;
            break;
        case FF_DTG_AFD_16_9_SP_14_9:
            aspect_ratio = 14.0 / 9.0;
            break;
        case FF_DTG_AFD_SP_4_3:
            aspect_ratio = 4.0 / 3.0;
            break;
        }
#endif

        if (is->subtitle_st)
        {
            if (is->subpq_size > 0)
            {
                sp = &is->subpq[is->subpq_rindex];

                if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000))
                {
                    SDL_LockYUVOverlay (vp->bmp);

                    pict.data[0] = vp->bmp->pixels[0];
                    pict.data[1] = vp->bmp->pixels[2];
                    pict.data[2] = vp->bmp->pixels[1];

                    pict.linesize[0] = vp->bmp->pitches[0];
                    pict.linesize[1] = vp->bmp->pitches[2];
                    pict.linesize[2] = vp->bmp->pitches[1];

                    for (i = 0; i < sp->sub.num_rects; i++)
                        blend_subrect(&pict, &sp->sub.rects[i],
                                      vp->bmp->w, vp->bmp->h);

                    SDL_UnlockYUVOverlay (vp->bmp);
                }
            }
        }


        /* XXX: we suppose the screen has a 1.0 pixel ratio */
        height = is->height;
//		width = ((int)rint(height * aspect_ratio)) & -3;
		width = ((int)(height * aspect_ratio)) & -3;
        if (width > is->width) {
            width = is->width;
//			height = ((int)rint(width / aspect_ratio)) & -3;
			height = ((int)(width / aspect_ratio)) & -3;
        }
        x = (is->width - width) / 2;
        y = (is->height - height) / 2;
        if (!is->no_background) {
            /* fill the background */
            //            fill_border(is, x, y, width, height, QERGB(0x00, 0x00, 0x00));
        } else {
            is->no_background = 0;
        }
        rect.x = is->xleft + x;
        rect.y = is->ytop  + y;
        rect.w = width;
        rect.h = height;
        SDL_DisplayYUVOverlay(vp->bmp, &rect);
#ifdef LOG_OUT
		if (log_file)
		{
			if (0 == old_time)
				old_time = GetTickCount();
			else
			{
				ltime = GetTickCount();
				if (ltime > old_time+1000)
				{
					cur_fps = cnt_frame;
					cnt_frame=1;
					old_time += 1000;
					total_fps += cur_fps;
					average_fps = (total_fps*1.0)/++total_seconds;
					fprintf(log_file,"fps: %d, %4.1f\n", cur_fps, average_fps);
				}
				else
					++cnt_frame;
			}
		}
#endif //LOG_OUT

    } else {
#if 0
        fill_rectangle(screen,
                       is->xleft, is->ytop, is->width, is->height,
                       QERGB(0x00, 0x00, 0x00));
#endif
    }
}

static inline int compute_mod(int a, int b)
{
    a = a % b;
    if (a >= 0)
        return a;
    else
        return a + b;
}

static void video_audio_display(VideoState *s)
{
    int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
    int ch, channels, h, h2, bgcolor, fgcolor;
    int16_t time_diff;

    /* compute display index : center on currently output samples */
    channels = s->audio_st->codec->channels;
    nb_display_channels = channels;
    if (!s->paused) {
        n = 2 * channels;
        delay = audio_write_get_buf_size(s);
        delay /= n;

        /* to be more precise, we take into account the time spent since
           the last buffer computation */
        if (audio_callback_time) {
            time_diff = av_gettime() - audio_callback_time;
            delay += (time_diff * s->audio_st->codec->sample_rate) / 1000000;
        }

        delay -= s->width / 2;
        if (delay < s->width)
            delay = s->width;

        i_start= x = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE);

        h= INT_MIN;

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