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📄 sdl_main.h

📁 ffmpeg解码器的windows mobile版 内含播放本地文件的例子 支持mpeg4
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#ifndef _SDL_main_h#define _SDL_main_h#include "SDL_stdinc.h"/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */#if defined(__WIN32__) || \    (defined(__MWERKS__) && !defined(__BEOS__)) || \    defined(__MACOS__) || defined(__MACOSX__) || \    defined(__SYMBIAN32__) || defined(QWS)#ifdef __cplusplus#define C_LINKAGE	"C"#else#define C_LINKAGE#endif /* __cplusplus *//* The application's main() function must be called with C linkage,   and should be declared like this:#ifdef __cplusplusextern "C"#endif	int main(int argc, char *argv[])	{	} */#define main	SDL_main/* The prototype for the application's main() function */extern C_LINKAGE int SDL_main(int argc, char *argv[]);/* From the SDL library code -- needed for registering the app on Win32 */#ifdef __WIN32__#include "begin_code.h"#ifdef __cplusplusextern "C" {#endif/* This should be called from your WinMain() function, if any */extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);/* This can also be called, but is no longer necessary */extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);/* This can also be called, but is no longer necessary (SDL_Quit calls it) */extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);#ifdef __cplusplus}#endif#include "close_code.h"#endif/* From the SDL library code -- needed for registering QuickDraw on MacOS */#if defined(__MACOS__)#include "begin_code.h"#ifdef __cplusplusextern "C" {#endif/* Forward declaration so we don't need to include QuickDraw.h */struct QDGlobals;/* This should be called from your main() function, if any */extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);#ifdef __cplusplus}#endif#include "close_code.h"#endif#endif /* Need to redefine main()? */#endif /* _SDL_main_h */

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