📄 loadqueue.as
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import com.gamepackage.events.*;import com.gamepackage.util.*;class com.gamepackage.util.LoadQueue{ private var queue: Array; public var addListener: Function; public var removeListener: Function; private var broadcastMessage: Function; function LoadQueue() { queue = new Array; AsBroadcaster.initialize( this ); } function push( loadable: Loadable, url: String, info: Object ): Void { var lc: LoadClip = new LoadClip( loadable, url, info ); lc.addListener( this ); queue.push( lc ); } //-- FORWARDING LOADCLIP EVENTS TO LISTENERS --// // function onLoadClipRequest(): Void { var args: Array = [ 'onLoadClipRequest' ].concat( arguments ); broadcastMessage.apply( this , args ); } function onLoadClipStart(): Void { var args: Array = [ 'onLoadClipStart' ].concat( arguments ); broadcastMessage.apply( this , args ); } function onLoadClipProcess(): Void { var args: Array = [ 'onLoadClipProcess' ].concat( arguments ); broadcastMessage.apply( this , args ); } function onLoadClipComplete(): Void { var args: Array = [ 'onLoadClipComplete' ].concat( arguments ); broadcastMessage.apply( this , args ); } function onLoadClipInit(): Void { var args: Array = [ 'onLoadClipInit' ].concat( arguments ); broadcastMessage.apply( this , args ); getNext(); } function onLoadClipFailed(): Void { var args: Array = [ 'onLoadClipFailed' ].concat( arguments ); broadcastMessage.apply( this , args ); } // // ------------------------------------------- // // function load(): Void { broadcastMessage( 'onLoadQueueStart' ); getNext(); } function getNext(): Void { var lc: LoadClip = LoadClip( queue.shift() ); if ( lc ) { lc.load(); } else { broadcastMessage( 'onLoadQueueComplete' ); } }}
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