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📄 flipband.cc

📁 各种工程计算的库函数
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/*    Class for flipping odd frequency bands    Copyright (C) 2003 Jussi Laako    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#include "dsp/FlipBand.hh"clFlipBand::clFlipBand (){    bInitialized = false;    lBlockSize = 0;}clFlipBand::~clFlipBand (){    if (bInitialized)        Uninitialize();}void clFlipBand::Initialize (long lTransformSize, const float *fpNullPtr){    lBlockSize = lTransformSize;    lCBlockSize = lTransformSize / 2 + 1;    DSP.FFTInitialize(lTransformSize, true);    Proc.Size(lBlockSize * sizeof(float));    CProc.Size(lCBlockSize * sizeof(stSCplx));    bInitialized = true;}void clFlipBand::Initialize (long lTransformSize, const double *dpNullPtr){    lBlockSize = lTransformSize;    lCBlockSize = lTransformSize / 2 + 1;    DSP.FFTInitialize(lTransformSize, true);    Proc.Size(lBlockSize * sizeof(double));    CProc.Size(lCBlockSize * sizeof(stDCplx));    bInitialized = true;}void clFlipBand::Uninitialize (){    if (bInitialized)    {        DSP.FFTUninitialize();        Clear();        Proc.Free();        CProc.Free();        bInitialized = false;    }}void clFlipBand::Put (const float *fpSrc, long lCount){    float *fpProc;    stpSCplx spCProc;    fpProc = Proc;    spCProc = CProc;    InBuf.Put(fpSrc, lCount);    while (InBuf.Get(fpProc, lBlockSize))    {        DSP.FFTi(spCProc, fpProc);        DSP.Reverse(spCProc, lCBlockSize);        DSP.IFFTo(fpProc, spCProc);        OutBuf.Put(fpProc, lBlockSize);    }}void clFlipBand::Put (const double *dpSrc, long lCount){    double *dpProc;    stpDCplx spCProc;    dpProc = Proc;    spCProc = CProc;    InBuf.Put(dpSrc, lCount);    while (InBuf.Get(dpProc, lBlockSize))    {        DSP.FFTi(spCProc, dpProc);        DSP.Reverse(spCProc, lCBlockSize);        DSP.IFFTo(dpProc, spCProc);        OutBuf.Put(dpProc, lBlockSize);    }}bool clFlipBand::Get (float *fpDest, long lCount){    return OutBuf.Get(fpDest, lCount);}bool clFlipBand::Get (double *dpDest, long lCount){    return OutBuf.Get(dpDest, lCount);}void clFlipBand::Clear (){    InBuf.Clear();    OutBuf.Clear();}

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