📄 splashscreen.h
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#ifndef __SPLASHSCREEN_H__
#define SPLASHSCREEN_H__
#include "AEEAppGen.h"
#include "AEEModGen.h"
#include "AEEDisp.h"
#include "AEEStdLib.h"
//apis releted to BREW UI interfaces
#include "AEEWidget.h"
#include "AEEDisplayCanvas.h"
#include "AEEStaticWidget.h"
#include "AEEImageWidget.h"
#include "AEERootForm.h"
#include "AEEImageWidget.h"
#include "sendphotomobileapp.brh"
//bid file inclusion
#include "sendphotomobileapp.bid" //application bid file
#include "bid\AEECLSID_XYCONTAINER.bid"
#include "bid\AEECLSID_STATICWIDGET.bid"
#include "bid\AEECLSID_IMAGEWIDGET.bid"
#include "bid\AEECLSID_FORM.bid"
#include "bid\AEECLSID_IMAGEWIDGET.bid"
#define RES_FILE "sendphotomobileapp.bar"
//splash screen data structure
typedef struct _splashscreen
{
AEEApplet a;
AEEDeviceInfo DeviceInfo;
IDisplay *pIDisplay;
IShell *pIShell;
IRootForm *pIRootForm;
IForm *pIForm;
IXYContainer *pIxy;
IWidget *pIWRoot;
IWidget *pIWStaticText1;
IWidget *pIWStaticText2;
IWidget *pIWStaticText3;
IWidget *pIWStaticText4;
IWidget *pIWImageWidget1;
IWidget *pIWImageWidget2;
}splashscreen;
extern int spm_CreateSplashScreen(IForm **pIForm,IShell *pIShell,IRootForm *pIRootForm,IDisplay *pIDisplay);
extern void spm_CleanupSplashScreen();
#endif
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