📄 threadfunc.h
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#if !defined(AFX_THREADFUNC_H__EDD5A20D_50D7_4B1B_BB32_4501B8C98BA5__INCLUDED_)
#define AFX_THREADFUNC_H__EDD5A20D_50D7_4B1B_BB32_4501B8C98BA5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ThreadFunc.h : header file
#ifndef _THREADFUNC_H_
#define _THREADFUNC_H_
#include "MySocket.h"
//一次读取数据大小
#define ReadSize 1024
//数据到达事件
extern HANDLE hMessageCome[NumOfThread];
//文件传输完成事件
extern HANDLE hEvent[NumOfThread];
//接收文件
extern char fn[40];
//是否连接成功
extern bool flag;
//接收数据套接字
extern CMySocket receiveSockets[NumOfThread];
//接收线程入口函数
DWORD WINAPI ReceiveThreadFunction(LPVOID lpParameter);
//监视线程
DWORD WINAPI MonitorFunc(LPVOID lpParameter);
//接收文件函数
void ReceiveThread(int idx);
//合并临时文件块
void CombineFiles();
//获得一个线程要写入文件的开始位和文件块大小
void GetBeginPos(int TotalThreads,int ThreadIndex,long file_length,long &BgPos,long &BlkSize);
#endif
// ThreadFunc command target
class ThreadFunc : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
ThreadFunc();
virtual ~ThreadFunc();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ThreadFunc)
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(ThreadFunc)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_THREADFUNC_H__EDD5A20D_50D7_4B1B_BB32_4501B8C98BA5__INCLUDED_)
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