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📄 libx264.dsp

📁 x264/h264 編碼, you can put any dir, No error, No warnning.In vc6 build.
💻 DSP
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# End Source File
# Begin Source File

SOURCE=..\..\common\mc.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "Release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\mdate.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "Release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\pixel.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "Release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\predict-c.c"
# End Source File
# Begin Source File

SOURCE=..\..\common\predict.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "Release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\quant.c
# End Source File
# Begin Source File

SOURCE=..\..\common\set.c
# End Source File
# End Group
# End Group
# Begin Group "extras"

# PROP Default_Filter ".c"
# Begin Group "extras_h"

# PROP Default_Filter ".h"
# Begin Source File

SOURCE=..\..\extras\getopt.h

!IF  "$(CFG)" == "libx264 - Win32 Release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\extras\stdint.h

!IF  "$(CFG)" == "libx264 - Win32 Release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "Debug"

!ENDIF 

# End Source File
# End Group
# Begin Group "extras_src"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\extras\getopt.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "Release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "Debug"

!ENDIF 

# End Source File
# End Group
# End Group
# Begin Group "I386asm"

# PROP Default_Filter "*.h,*.c,*-a.asm"
# Begin Source File

SOURCE="..\..\common\i386\cpu-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\cpu-a.asm"
InputName=cpu-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\cpu-a.asm"
InputName=cpu-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\dct-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\dct-a.asm"
InputName=dct-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\dct-a.asm"
InputName=dct-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\deblock-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\deblock-a.asm"
InputName=deblock-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\deblock-a.asm"
InputName=deblock-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\mc-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\mc-a.asm"
InputName=mc-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\mc-a.asm"
InputName=mc-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\mc-a2.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\mc-a2.asm"
InputName=mc-a2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\mc-a2.asm"
InputName=mc-a2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\pixel-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\pixel-a.asm"
InputName=pixel-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\pixel-a.asm"
InputName=pixel-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\pixel-sse2.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\pixel-sse2.asm"
InputName=pixel-sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\pixel-sse2.asm"
InputName=pixel-sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\predict-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\predict-a.asm"
InputName=predict-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\predict-a.asm"
InputName=predict-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\quant-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath="..\..\common\i386\quant-a.asm"
InputName=quant-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath="..\..\common\i386\quant-a.asm"
InputName=quant-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project

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