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📄 me.c

📁 x264/h264 編碼, you can put any dir, No error, No warnning.In vc6 build.
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/***************************************************************************** * me.c: h264 encoder library (Motion Estimation) ***************************************************************************** * Copyright (C) 2003 Laurent Aimar * $Id: me.c,v 1.1 2004/06/03 19:27:08 fenrir Exp $ * * Authors: Laurent Aimar <fenrir@via.ecp.fr> *          Loren Merritt <lorenm@u.washington.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#include <stdio.h>#include <string.h>#include "common/common.h"#include "me.h"/* presets selected from good points on the speed-vs-quality curve of several test videos * subpel_iters[i_subpel_refine] = { refine_hpel, refine_qpel, me_hpel, me_qpel } * where me_* are the number of EPZS iterations run on all candidate block types, * and refine_* are run only on the winner. */static const int subpel_iterations[][4] =    {{1,0,0,0},    {1,1,0,0},    {0,1,1,0},    {0,2,1,0},    {0,2,1,1},    {0,2,1,2},    {0,0,2,2},    {0,0,2,2}};static void refine_subpel( x264_t *h, x264_me_t *m, int hpel_iters, int qpel_iters, int *p_halfpel_thresh, int b_refine_qpel );#define BITS_MVD( mx, my )\    (p_cost_mvx[(mx)<<2] + p_cost_mvy[(my)<<2])#define COST_MV( mx, my )\{\    int cost = h->pixf.sad[i_pixel]( m->p_fenc[0], FENC_STRIDE,\                   &p_fref[(my)*m->i_stride[0]+(mx)], m->i_stride[0] )\             + BITS_MVD(mx,my);\    COPY3_IF_LT( bcost, cost, bmx, mx, bmy, my );\}#define COST_MV_PRED( mx, my ) \{ \    int stride = 16; \    uint8_t *src = h->mc.get_ref( m->p_fref, m->i_stride[0], pix, &stride, mx, my, bw, bh ); \    int cost = h->pixf.sad[i_pixel]( m->p_fenc[0], FENC_STRIDE, src, stride ) \             + p_cost_mvx[ mx ] + p_cost_mvy[ my ]; \    COPY3_IF_LT( bpred_cost, cost, bpred_mx, mx, bpred_my, my ); \}#define COST_MV_X3_DIR( m0x, m0y, m1x, m1y, m2x, m2y, costs )\{\    uint8_t *pix_base = p_fref + bmx + bmy*m->i_stride[0];\    h->pixf.sad_x3[i_pixel]( m->p_fenc[0],\        pix_base + (m0x) + (m0y)*m->i_stride[0],\        pix_base + (m1x) + (m1y)*m->i_stride[0],\        pix_base + (m2x) + (m2y)*m->i_stride[0],\        m->i_stride[0], costs );\    (costs)[0] += BITS_MVD( bmx+(m0x), bmy+(m0y) );\    (costs)[1] += BITS_MVD( bmx+(m1x), bmy+(m1y) );\    (costs)[2] += BITS_MVD( bmx+(m2x), bmy+(m2y) );\}#define COST_MV_X4( m0x, m0y, m1x, m1y, m2x, m2y, m3x, m3y )\{\    uint8_t *pix_base = p_fref + omx + omy*m->i_stride[0];\    h->pixf.sad_x4[i_pixel]( m->p_fenc[0],\        pix_base + (m0x) + (m0y)*m->i_stride[0],\        pix_base + (m1x) + (m1y)*m->i_stride[0],\        pix_base + (m2x) + (m2y)*m->i_stride[0],\        pix_base + (m3x) + (m3y)*m->i_stride[0],\        m->i_stride[0], costs );\    costs[0] += BITS_MVD( omx+(m0x), omy+(m0y) );\    costs[1] += BITS_MVD( omx+(m1x), omy+(m1y) );\    costs[2] += BITS_MVD( omx+(m2x), omy+(m2y) );\    costs[3] += BITS_MVD( omx+(m3x), omy+(m3y) );\    COPY3_IF_LT( bcost, costs[0], bmx, omx+(m0x), bmy, omy+(m0y) );\    COPY3_IF_LT( bcost, costs[1], bmx, omx+(m1x), bmy, omy+(m1y) );\    COPY3_IF_LT( bcost, costs[2], bmx, omx+(m2x), bmy, omy+(m2y) );\    COPY3_IF_LT( bcost, costs[3], bmx, omx+(m3x), bmy, omy+(m3y) );\}#define COST_MV_X4_ABS( m0x, m0y, m1x, m1y, m2x, m2y, m3x, m3y )\{\    h->pixf.sad_x4[i_pixel]( m->p_fenc[0],\        p_fref + (m0x) + (m0y)*m->i_stride[0],\        p_fref + (m1x) + (m1y)*m->i_stride[0],\        p_fref + (m2x) + (m2y)*m->i_stride[0],\        p_fref + (m3x) + (m3y)*m->i_stride[0],\        m->i_stride[0], costs );\    costs[0] += BITS_MVD( m0x, m0y );\    costs[1] += BITS_MVD( m1x, m1y );\    costs[2] += BITS_MVD( m2x, m2y );\    costs[3] += BITS_MVD( m3x, m3y );\    COPY3_IF_LT( bcost, costs[0], bmx, m0x, bmy, m0y );\    COPY3_IF_LT( bcost, costs[1], bmx, m1x, bmy, m1y );\    COPY3_IF_LT( bcost, costs[2], bmx, m2x, bmy, m2y );\    COPY3_IF_LT( bcost, costs[3], bmx, m3x, bmy, m3y );\}/*  1  *//* 101 *//*  1  */#define DIA1_ITER( mx, my )\{\    omx = mx; omy = my;\    COST_MV_X4( 0,-1, 0,1, -1,0, 1,0 );\}#define CROSS( start, x_max, y_max )\{\    i = start;\    if( x_max <= X264_MIN(mv_x_max-omx, omx-mv_x_min) )\        for( ; i < x_max-2; i+=4 )\            COST_MV_X4( i,0, -i,0, i+2,0, -i-2,0 );\    for( ; i < x_max; i+=2 )\    {\        if( omx+i <= mv_x_max )\            COST_MV( omx+i, omy );\        if( omx-i >= mv_x_min )\            COST_MV( omx-i, omy );\    }\    i = start;\    if( y_max <= X264_MIN(mv_y_max-omy, omy-mv_y_min) )\        for( ; i < y_max-2; i+=4 )\            COST_MV_X4( 0,i, 0,-i, 0,i+2, 0,-i-2 );\    for( ; i < y_max; i+=2 )\    {\        if( omy+i <= mv_y_max )\            COST_MV( omx, omy+i );\        if( omy-i >= mv_y_min )\            COST_MV( omx, omy-i );\    }\}void x264_me_search_ref( x264_t *h, x264_me_t *m, int (*mvc)[2], int i_mvc, int *p_halfpel_thresh ){    const int bw = x264_pixel_size[m->i_pixel].w;    const int bh = x264_pixel_size[m->i_pixel].h;    const int i_pixel = m->i_pixel;    int i_me_range = h->param.analyse.i_me_range;    int bmx, bmy, bcost;    int bpred_mx = 0, bpred_my = 0, bpred_cost = COST_MAX;    int omx, omy, pmx, pmy;    uint8_t *p_fref = m->p_fref[0];    DECLARE_ALIGNED( uint8_t, pix[16*16], 16 );        int i, j;    int dir;    int costs[6];    int mv_x_min = h->mb.mv_min_fpel[0];    int mv_y_min = h->mb.mv_min_fpel[1];    int mv_x_max = h->mb.mv_max_fpel[0];    int mv_y_max = h->mb.mv_max_fpel[1];    const int16_t *p_cost_mvx = m->p_cost_mv - m->mvp[0];    const int16_t *p_cost_mvy = m->p_cost_mv - m->mvp[1];    if( h->mb.i_me_method == X264_ME_UMH )    {        /* clamp mvp to inside frame+padding, so that we don't have to check it each iteration */        p_cost_mvx = m->p_cost_mv - x264_clip3( m->mvp[0], h->mb.mv_min_spel[0], h->mb.mv_max_spel[0] );        p_cost_mvy = m->p_cost_mv - x264_clip3( m->mvp[1], h->mb.mv_min_spel[1], h->mb.mv_max_spel[1] );    }    bmx = x264_clip3( m->mvp[0], mv_x_min*4, mv_x_max*4 );    bmy = x264_clip3( m->mvp[1], mv_y_min*4, mv_y_max*4 );    pmx = ( bmx + 2 ) >> 2;    pmy = ( bmy + 2 ) >> 2;    bcost = COST_MAX;    /* try extra predictors if provided */    if( h->mb.i_subpel_refine >= 3 )    {        COST_MV_PRED( bmx, bmy );   //计算搜索的起点,即中心点的cost值        for( i = 0; i < i_mvc; i++ )        {             const int mx = x264_clip3( mvc[i][0], mv_x_min*4, mv_x_max*4 );             const int my = x264_clip3( mvc[i][1], mv_y_min*4, mv_y_max*4 );             if( mx != bpred_mx || my != bpred_my )                 COST_MV_PRED( mx, my );        }        bmx = ( bpred_mx + 2 ) >> 2;        bmy = ( bpred_my + 2 ) >> 2;        COST_MV( bmx, bmy );    }    else    {        /* check the MVP */        COST_MV( pmx, pmy );        /* I don't know why this helps */        bcost -= BITS_MVD(bmx,bmy);                for( i = 0; i < i_mvc; i++ )        {             const int mx = x264_clip3( ( mvc[i][0] + 2 ) >> 2, mv_x_min, mv_x_max );             const int my = x264_clip3( ( mvc[i][1] + 2 ) >> 2, mv_y_min, mv_y_max );             if( mx != bmx || my != bmy )                 COST_MV( mx, my );        }    }        COST_MV( 0, 0 );    mv_x_max += 8;    mv_y_max += 8;    mv_x_min -= 8;    mv_y_min -= 8;    switch( h->mb.i_me_method )   //开始具体的运动搜索算法    {    case X264_ME_DIA:  //小菱形搜索算法        /* diamond search, radius 1 */        for( i = 0; i < i_me_range; i++ )        {            DIA1_ITER( bmx, bmy );   //调用COST_MV_X4计算小菱形的4个顶点的cost,并与中心点比较出最小的cost点            if( bmx == omx && bmy == omy )                break;        }        break;    case X264_ME_HEX:   //六边形搜索me_hex2:        /* hexagon search, radius 2 */#if 0        for( i = 0; i < i_me_range/2; i++ )        {            omx = bmx; omy = bmy;            COST_MV( omx-2, omy   );            COST_MV( omx-1, omy+2 );            COST_MV( omx+1, omy+2 );            COST_MV( omx+2, omy   );            COST_MV( omx+1, omy-2 );            COST_MV( omx-1, omy-2 );            if( bmx == omx && bmy == omy )                break;        }#else        /* equivalent to the above, but eliminates duplicate candidates */        dir = -2;        /* hexagon */        COST_MV_X3_DIR( -2,0, -1, 2,  1, 2, costs   );        COST_MV_X3_DIR(  2,0,  1,-2, -1,-2, costs+3 );  //以上两句话是求六边形的六个点的costs值        COPY2_IF_LT( bcost, costs[0], dir, 0 );        COPY2_IF_LT( bcost, costs[1], dir, 1 );        COPY2_IF_LT( bcost, costs[2], dir, 2 );        COPY2_IF_LT( bcost, costs[3], dir, 3 );        COPY2_IF_LT( bcost, costs[4], dir, 4 );        COPY2_IF_LT( bcost, costs[5], dir, 5 );   //这六句比较出六边形六个点和中心点的具有最小cost的点的位置        if( dir != -2 )        {            static const int hex2[8][2] = {{-1,-2}, {-2,0}, {-1,2}, {1,2}, {2,0}, {1,-2}, {-1,-2}, {-2,0}};            bmx += hex2[dir+1][0];            bmy += hex2[dir+1][1];   //移动六边形中心到最小cost的位置            /* half hexagon, not overlapping the previous iteration */            for( i = 1; i < i_me_range/2; i++ )            {                static const int mod6[8] = {5,0,1,2,3,4,5,0};                const int odir = mod6[dir+1];                COST_MV_X3_DIR( hex2[odir+0][0], hex2[odir+0][1],                                hex2[odir+1][0], hex2[odir+1][1],                                hex2[odir+2][0], hex2[odir+2][1],                                costs );                dir = -2;                COPY2_IF_LT( bcost, costs[0], dir, odir-1 );                COPY2_IF_LT( bcost, costs[1], dir, odir   );                COPY2_IF_LT( bcost, costs[2], dir, odir+1 );  //比较出最小cost的位置                if( dir == -2 )                    break;                bmx += hex2[dir+1][0];  //移动六边形中心到最小cost的位置                bmy += hex2[dir+1][1];            }        }#endif        /* square refine */        omx = bmx; omy = bmy;        COST_MV_X4(  0,-1,  0,1, -1,0, 1,0 );        COST_MV_X4( -1,-1, -1,1, 1,-1, 1,1 );  //小模板正方形搜索,计算正方形边上的8个点的cost,并和中心点的cost比较,最后得出最小的cost点,保存在(bmx,bny)里面        break;    case X264_ME_UMH:  //UMHexagonS搜索        {            /* Uneven-cross Multi-Hexagon-grid Search             * as in JM, except with different early termination */

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