📄 utils.h
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#ifndef UTILS_H
#define UTILS_H
#include <stdlib.h>
#include <math.h>
#include <sstream>
#include <string>
#include <iostream>
#include <vector>
using namespace std;
//----------------------------------------------------------------------------
// some random number functions.
//----------------------------------------------------------------------------
//returns a random integer between x and y
inline int RandInt(int x,int y) {return rand()%(y-x+1)+x;}
//returns a random float between zero and 1
inline double RandFloat() {return (rand())/(RAND_MAX+1.0);}
inline int RandmInt(int a, int b,int dk)
{
int c=dk%(2*(b-a));
if(c<(b-a))
return (b-c);
else
return (2*a+c-b);
}
//returns a random bool
inline bool RandBool()
{
if (RandInt(0,1)) return true;
else return false;
}
//returns a random float in the range -1 < n < 1
inline double RandomClamped() {return RandFloat() - RandFloat();}
//-----------------------------------------------------------------------
//
// some handy little functions
//-----------------------------------------------------------------------
//converts an integer to a std::string
string itos(int arg);
//converts an float to a std::string
string ftos (float arg);
// clamps the first argument between the second two
void Clamp(double &arg, float min, float max);
/////////////////////////////////////////////////////////////////////
//
// Point structure
//
/////////////////////////////////////////////////////////////////////
struct SPoint
{
float x, y;
SPoint(){}
SPoint(float a, float b):x(a),y(b){}
};
#endif
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