📄 blendshadow.cpp
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#include <qimage.h>#include <qcolor.h>static inline int blendComponent( int v, int av, int s, int as ){ return as*s + av*v -(av*as*s)/255; } static inline QRgb blendShade( QRgb v, QRgb s ){ //shadow image is already reduced and blurred int as = qAlpha(s); int av = qAlpha(v); if ( as == 0 || av == 255 ) return v; int a = as + av -(as*av)/255; int r = blendComponent( qRed(v),av, qRed(s), as)/a; int g = blendComponent( qGreen(v),av, qGreen(s), as)/a; int b = blendComponent( qBlue(v),av, qBlue(s), as)/a; return qRgba(r,g,b,a);} //int main( int*, char**)//{// QImage image( "out.png" );// image.convertDepth( 32 );// QImage shade( "outshade.png" );// shade.convertDepth( 32 );// int dx = 10;// int dy = 5;// // int w = image.width();// int h = image.height();// // QImage img( w+dx, h+dy, 32 );// img.setAlphaBuffer( TRUE );//// for ( int y = 0; y < h+dy; y++ ) {// for ( int x = 0; x < w+dx; x++ ) {// QRgb sh = (x<dx||y<dy) ? 0 : shade.pixel( x-dx, y-dy );// QRgb pixel = (x<w&y<h) ? image.pixel( x, y ) : 0;// img.setPixel( x, y, blendShade( pixel, sh ) ); // }// }// img.save("blend.png", "PNG" );//}
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