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📄 makeimg.cpp

📁 某智能手机开发公司imageeditor的开发源码
💻 CPP
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#include <qimage.h>#include <qcolor.h>static inline int blendComponent( int v, int av, int s, int as ){    //shadow gets a color inversely proportional to the    //alpha value    s = (s*(255-as))/255;    //then do standard blending    return as*s + av*v -(av*as*s)/255;  }    static inline QRgb blendShade( QRgb v, QRgb s ){    //pick a number: shadow is 1/3 of object    int as = qAlpha(s)/3;     int av = qAlpha(v);    if ( as == 0 || av == 255 )	return v;    int a = as + av -(as*av)/255;        int r = blendComponent( qRed(v),av, qRed(s), as)/a;    int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;    int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;    return qRgba(r,g,b,a);}////int main( int*, char**)//{//    QImage *img;////    img = new QImage( "in.png" );//    int w,h;//    int y;//    img->setAlphaBuffer( TRUE );//    *img = img->convertDepth( 32 );//    w = img->width();//    h = img->height();//#if 0//    for ( y = 0; y < h; y ++ ) {//	uint *line = (uint*)img->scanLine( y );//	for ( int x = 0; x < w; x++ ) {//	    uint pixel = line[x];//	    int r = qRed(pixel);//	    int g = qGreen(pixel);//	    int b = qBlue(pixel);//	    int min = QMIN( r, QMIN( g, b ) );//	    int max = QMAX( r, QMAX( g, b ) );//	    r -= min;//	    g -= min;//	    b -= min;//	    if ( max !=min ) {//		r = (r*255)/(max-min);//		g = (g*255)/(max-min);//		b = (b*255)/(max-min);//	    }//	    int a = 255-min;//	    a -=  (max-min)/3; //hack more transparency for colors.//	    line[x] = qRgba( r, g, b, a );//	}//    }//#endif    //    *img = img->smoothScale( w/2, h/2 );////    qDebug( "saving out.png");//    img->save( "out.png", "PNG" );//    //    w = img->width();//    h = img->height();//    //    QImage *img2 = new QImage( w, h, 32 );//    img2->setAlphaBuffer( TRUE );//    for ( y = 0; y < h; y++ ) {//	for ( int x = 0; x < w; x++ ) {//	    QRgb shader = img->pixel( x, y );////	    int as = qAlpha(shader)/3;////	    int r = (qRed(shader)*(255-as))/255;//	    int g = (qGreen(shader)*(255-as))/255;//	    int b = (qBlue(shader)*(255-as))/255;////	    img2->setPixel( x, y, qRgba(r,g,b,as) ); //	}//    }////    img2->save( "outshade.png", "PNG" );////}

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