📄 gameport.inc
字号:
comment ^
Module Name:
gameport.inc
Abstract:
This module contains the common public declarations for the game port
enumerator.
Author:
Four-F (four-f@mail.ru)
Last update:
06-July-2004
^
IFNDEF __GAMEPORT_H
__GAMEPORT_H equ 1
FILE_DEVICE_GAMEENUM equ FILE_DEVICE_BUS_EXTENDER
IFNDEF CTL_CODE
CTL_CODE MACRO DeviceType:=<0>, Function:=<0>, Method:=<0>, Access:=<0>
EXITM %(((DeviceType) SHL 16) OR ((Access) SHL 14) OR ((Function) SHL 2) OR (Method))
ENDM
ENDIF
; ***************************************************************************
; IOCTL interface to the bus (fdo)
;
; Clients use this to tell the enumerator what gaming devices on legacy ports
; exist. (like for instance a control panel)
; ***************************************************************************
; Define an Interface Guid to access the game port enumerator
;DEFINE_GUID (GUID_GAMEENUM_BUS_ENUMERATOR, 0xcae56030, 0x684a, 0x11d0, 0xd6, 0xf6, 0x00, 0xa0, 0xc9, 0x0f, 0x57, 0xda);
;// cae56030-684a-11d0-b6f6-00a0c90f57da
IOCTL_GAMEENUM_EXPOSE_HARDWARE equ CTL_CODE (FILE_DEVICE_GAMEENUM, 0, METHOD_BUFFERED, FILE_ANY_ACCESS)
IOCTL_GAMEENUM_REMOVE_HARDWARE equ CTL_CODE (FILE_DEVICE_GAMEENUM, 1, METHOD_BUFFERED, FILE_ANY_ACCESS)
IOCTL_GAMEENUM_PORT_DESC equ CTL_CODE (FILE_DEVICE_GAMEENUM, 2, METHOD_BUFFERED, FILE_ANY_ACCESS)
; **************************************************************************
; Internal IOCTL interface for (pdo)
; The HID to legacy game port minidriver uses this interface to
; find the address of the device.
; **************************************************************************
IOCTL_GAMEENUM_PORT_PARAMETERS equ CTL_CODE (FILE_DEVICE_GAMEENUM, 100h, METHOD_NEITHER, FILE_ANY_ACCESS)
IOCTL_GAMEENUM_EXPOSE_SIBLING equ CTL_CODE (FILE_DEVICE_GAMEENUM, 101h, METHOD_NEITHER, FILE_ANY_ACCESS)
IOCTL_GAMEENUM_REMOVE_SELF equ CTL_CODE (FILE_DEVICE_GAMEENUM, 102h, METHOD_NEITHER, FILE_ANY_ACCESS)
IOCTL_GAMEENUM_ACQUIRE_ACCESSORS equ CTL_CODE (FILE_DEVICE_GAMEENUM, 103h, METHOD_NEITHER, FILE_ANY_ACCESS)
; Of which IO_STACK_LOCATION->Parameters.Others.Argument1 is set to
; a pointer to struct _GAMEENUM_GAME_PARAMETERS
GAMEENUM_BUTTON_1 equ 01
GAMEENUM_BUTTON_2 equ 02
GAMEENUM_BUTTON_3 equ 04
GAMEENUM_BUTTON_4 equ 08
GAMEENUM_AXIS_X equ 10h
GAMEENUM_AXIS_Y equ 20h
GAMEENUM_AXIS_R equ 40h
GAMEENUM_AXIS_Z equ 80h
ENDIF ; __GAMEPORT_H
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