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📄 animation.java

📁 java css java css java css java css
💻 JAVA
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/* * Copyright 2008 Sun Microsystems, Inc.  All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.   * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */package com.sun.stylesheet;import java.awt.*;import java.awt.geom.*;import com.sun.stylesheet.types.*;/** * Represents animation properties which control how to vary a value over time. * *@author Ethan Nicholas */public class Animation {    public enum Interpolation { defaultCurve, linear, easeIn, easeOut, easeInOut };    private Time duration;    private Point2D controlPoint1;    private Point2D controlPoint2;            public Animation(Time duration) {        this(duration, Interpolation.defaultCurve);    }            public Animation(Time duration, Interpolation interpolation) {        this.duration = duration;        switch (interpolation) {            case defaultCurve: controlPoint1 = new Point2D.Float(0.25f, 0.1f);                               controlPoint2 = new Point2D.Float(0.25f, 1.0f);                               break;            case easeIn:       controlPoint1 = new Point2D.Float(0.42f, 0);                               controlPoint2 = new Point2D.Float(1, 1);                               break;            case easeOut:      controlPoint1 = new Point2D.Float(0, 0);                               controlPoint2 = new Point2D.Float(0.58f, 1);                               break;            case easeInOut:    controlPoint1 = new Point2D.Float(0.42f, 0);                               controlPoint2 = new Point2D.Float(0.58f, 1);                               break;        }            }            public Animation(Time duration, Point2D controlPoint1,             Point2D controlPoint2) {        this.duration = duration;        this.controlPoint1 = controlPoint1;        this.controlPoint2 = controlPoint2;    }            Time getDuration() {        return duration;    }            Point2D getControlPoint1() {        return controlPoint1;    }            Point2D getControlPoint2() {        return controlPoint2;    }}

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