📄 psparse.c
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* * FUNCTION: AcpiPsNextParseState * * PARAMETERS: WalkState - Current state * Op - Current parse op * CallbackStatus - Status from previous operation * * RETURN: Status * * DESCRIPTION: Update the parser state based upon the return exception from * the parser callback. * ******************************************************************************/ACPI_STATUSAcpiPsNextParseState ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT *Op, ACPI_STATUS CallbackStatus){ ACPI_PARSE_STATE *ParserState = &WalkState->ParserState; ACPI_STATUS Status = AE_CTRL_PENDING; ACPI_FUNCTION_TRACE_PTR (PsNextParseState, Op); switch (CallbackStatus) { case AE_CTRL_TERMINATE: /* * A control method was terminated via a RETURN statement. * The walk of this method is complete. */ ParserState->Aml = ParserState->AmlEnd; Status = AE_CTRL_TERMINATE; break; case AE_CTRL_BREAK: ParserState->Aml = WalkState->AmlLastWhile; WalkState->ControlState->Common.Value = FALSE; Status = AE_CTRL_BREAK; break; case AE_CTRL_CONTINUE: ParserState->Aml = WalkState->AmlLastWhile; Status = AE_CTRL_CONTINUE; break; case AE_CTRL_PENDING: ParserState->Aml = WalkState->AmlLastWhile; break;#if 0 case AE_CTRL_SKIP: ParserState->Aml = ParserState->Scope->ParseScope.PkgEnd; Status = AE_OK; break;#endif case AE_CTRL_TRUE: /* * Predicate of an IF was true, and we are at the matching ELSE. * Just close out this package */ ParserState->Aml = AcpiPsGetNextPackageEnd (ParserState); Status = AE_CTRL_PENDING; break; case AE_CTRL_FALSE: /* * Either an IF/WHILE Predicate was false or we encountered a BREAK * opcode. In both cases, we do not execute the rest of the * package; We simply close out the parent (finishing the walk of * this branch of the tree) and continue execution at the parent * level. */ ParserState->Aml = ParserState->Scope->ParseScope.PkgEnd; /* In the case of a BREAK, just force a predicate (if any) to FALSE */ WalkState->ControlState->Common.Value = FALSE; Status = AE_CTRL_END; break; case AE_CTRL_TRANSFER: /* A method call (invocation) -- transfer control */ Status = AE_CTRL_TRANSFER; WalkState->PrevOp = Op; WalkState->MethodCallOp = Op; WalkState->MethodCallNode = (Op->Common.Value.Arg)->Common.Node; /* Will return value (if any) be used by the caller? */ WalkState->ReturnUsed = AcpiDsIsResultUsed (Op, WalkState); break; default: Status = CallbackStatus; if ((CallbackStatus & AE_CODE_MASK) == AE_CODE_CONTROL) { Status = AE_OK; } break; } return_ACPI_STATUS (Status);}/******************************************************************************* * * FUNCTION: AcpiPsParseAml * * PARAMETERS: WalkState - Current state * * * RETURN: Status * * DESCRIPTION: Parse raw AML and return a tree of ops * ******************************************************************************/ACPI_STATUSAcpiPsParseAml ( ACPI_WALK_STATE *WalkState){ ACPI_STATUS Status; ACPI_THREAD_STATE *Thread; ACPI_THREAD_STATE *PrevWalkList = AcpiGbl_CurrentWalkList; ACPI_WALK_STATE *PreviousWalkState; ACPI_FUNCTION_TRACE (PsParseAml); ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Entered with WalkState=%p Aml=%p size=%X\n", WalkState, WalkState->ParserState.Aml, WalkState->ParserState.AmlSize)); /* Create and initialize a new thread state */ Thread = AcpiUtCreateThreadState (); if (!Thread) { AcpiDsDeleteWalkState (WalkState); return_ACPI_STATUS (AE_NO_MEMORY); } WalkState->Thread = Thread; /* * If executing a method, the starting SyncLevel is this method's * SyncLevel */ if (WalkState->MethodDesc) { WalkState->Thread->CurrentSyncLevel = WalkState->MethodDesc->Method.SyncLevel; } AcpiDsPushWalkState (WalkState, Thread); /* * This global allows the AML debugger to get a handle to the currently * executing control method. */ AcpiGbl_CurrentWalkList = Thread; /* * Execute the walk loop as long as there is a valid Walk State. This * handles nested control method invocations without recursion. */ ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "State=%p\n", WalkState)); Status = AE_OK; while (WalkState) { if (ACPI_SUCCESS (Status)) { /* * The ParseLoop executes AML until the method terminates * or calls another method. */ Status = AcpiPsParseLoop (WalkState); } ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Completed one call to walk loop, %s State=%p\n", AcpiFormatException (Status), WalkState)); if (Status == AE_CTRL_TRANSFER) { /* * A method call was detected. * Transfer control to the called control method */ Status = AcpiDsCallControlMethod (Thread, WalkState, NULL); if (ACPI_FAILURE (Status)) { Status = AcpiDsMethodError (Status, WalkState); } /* * If the transfer to the new method method call worked, a new walk * state was created -- get it */ WalkState = AcpiDsGetCurrentWalkState (Thread); continue; } else if (Status == AE_CTRL_TERMINATE) { Status = AE_OK; } else if ((Status != AE_OK) && (WalkState->MethodDesc)) { /* Either the method parse or actual execution failed */ ACPI_ERROR_METHOD ("Method parse/execution failed", WalkState->MethodNode, NULL, Status); /* Check for possible multi-thread reentrancy problem */ if ((Status == AE_ALREADY_EXISTS) && (!WalkState->MethodDesc->Method.Mutex)) { ACPI_INFO ((AE_INFO, "Marking method %4.4s as Serialized because of AE_ALREADY_EXISTS error", WalkState->MethodNode->Name.Ascii)); /* * Method tried to create an object twice. The probable cause is * that the method cannot handle reentrancy. * * The method is marked NotSerialized, but it tried to create * a named object, causing the second thread entrance to fail. * Workaround this problem by marking the method permanently * as Serialized. */ WalkState->MethodDesc->Method.MethodFlags |= AML_METHOD_SERIALIZED; WalkState->MethodDesc->Method.SyncLevel = 0; } } /* We are done with this walk, move on to the parent if any */ WalkState = AcpiDsPopWalkState (Thread); /* Reset the current scope to the beginning of scope stack */ AcpiDsScopeStackClear (WalkState); /* * If we just returned from the execution of a control method or if we * encountered an error during the method parse phase, there's lots of * cleanup to do */ if (((WalkState->ParseFlags & ACPI_PARSE_MODE_MASK) == ACPI_PARSE_EXECUTE) || (ACPI_FAILURE (Status))) { AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState); } /* Delete this walk state and all linked control states */ AcpiPsCleanupScope (&WalkState->ParserState); PreviousWalkState = WalkState; ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "ReturnValue=%p, ImplicitValue=%p State=%p\n", WalkState->ReturnDesc, WalkState->ImplicitReturnObj, WalkState)); /* Check if we have restarted a preempted walk */ WalkState = AcpiDsGetCurrentWalkState (Thread); if (WalkState) { if (ACPI_SUCCESS (Status)) { /* * There is another walk state, restart it. * If the method return value is not used by the parent, * The object is deleted */ if (!PreviousWalkState->ReturnDesc) { /* * In slack mode execution, if there is no return value * we should implicitly return zero (0) as a default value. */ if (AcpiGbl_EnableInterpreterSlack && !PreviousWalkState->ImplicitReturnObj) { PreviousWalkState->ImplicitReturnObj = AcpiUtCreateInternalObject (ACPI_TYPE_INTEGER); if (!PreviousWalkState->ImplicitReturnObj) { return_ACPI_STATUS (AE_NO_MEMORY); } PreviousWalkState->ImplicitReturnObj->Integer.Value = 0; } /* Restart the calling control method */ Status = AcpiDsRestartControlMethod (WalkState, PreviousWalkState->ImplicitReturnObj); } else { /* * We have a valid return value, delete any implicit * return value. */ AcpiDsClearImplicitReturn (PreviousWalkState); Status = AcpiDsRestartControlMethod (WalkState, PreviousWalkState->ReturnDesc); } if (ACPI_SUCCESS (Status)) { WalkState->WalkType |= ACPI_WALK_METHOD_RESTART; } } else { /* On error, delete any return object */ AcpiUtRemoveReference (PreviousWalkState->ReturnDesc); } } /* * Just completed a 1st-level method, save the final internal return * value (if any) */ else if (PreviousWalkState->CallerReturnDesc) { if (PreviousWalkState->ImplicitReturnObj) { *(PreviousWalkState->CallerReturnDesc) = PreviousWalkState->ImplicitReturnObj; } else { /* NULL if no return value */ *(PreviousWalkState->CallerReturnDesc) = PreviousWalkState->ReturnDesc; } } else { if (PreviousWalkState->ReturnDesc) { /* Caller doesn't want it, must delete it */ AcpiUtRemoveReference (PreviousWalkState->ReturnDesc); } if (PreviousWalkState->ImplicitReturnObj) { /* Caller doesn't want it, must delete it */ AcpiUtRemoveReference (PreviousWalkState->ImplicitReturnObj); } } AcpiDsDeleteWalkState (PreviousWalkState); } /* Normal exit */ AcpiExReleaseAllMutexes (Thread); AcpiUtDeleteGenericState (ACPI_CAST_PTR (ACPI_GENERIC_STATE, Thread)); AcpiGbl_CurrentWalkList = PrevWalkList; return_ACPI_STATUS (Status);}
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