📄 dmrestag.c
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AcpiNsInternalizeName (Pathname, &InternalPath); ACPI_FREE (Pathname); return (InternalPath);}/******************************************************************************* * * FUNCTION: AcpiDmUpdateResourceName * * PARAMETERS: ResourceNode - Node for a resource descriptor * * RETURN: Stores new name in the ResourceNode * * DESCRIPTION: Create a new, unique name for a resource descriptor. Used by * both the disassembly of the descriptor itself and any symbolic * references to the descriptor. Ignored if a unique name has * already been assigned to the resource. * * NOTE: Single threaded, suitable for applications only! * ******************************************************************************/static voidAcpiDmUpdateResourceName ( ACPI_NAMESPACE_NODE *ResourceNode){ char Name[ACPI_NAME_SIZE]; /* Ignore if a unique name has already been assigned */ if (ResourceNode->Name.Integer != ACPI_DEFAULT_RESNAME) { return; } /* Generate a new ACPI name for the descriptor */ Name[0] = '_'; Name[1] = AcpiGbl_Prefix[AcpiGbl_NextPrefix]; Name[2] = AcpiUtHexToAsciiChar (AcpiGbl_NextResourceId, 4); Name[3] = AcpiUtHexToAsciiChar (AcpiGbl_NextResourceId, 0); /* Update globals for next name */ AcpiGbl_NextResourceId++; if (AcpiGbl_NextResourceId >= 256) { AcpiGbl_NextResourceId = 0; AcpiGbl_NextPrefix++; if (AcpiGbl_NextPrefix > ACPI_NUM_RES_PREFIX) { AcpiGbl_NextPrefix = 0; } } /* Change the resource descriptor name */ ResourceNode->Name.Integer = *(UINT32 *) Name;}/******************************************************************************* * * FUNCTION: AcpiDmGetResourceTag * * PARAMETERS: BitIndex - Index into the resource descriptor * Resource - Pointer to the raw resource data * ResourceIndex - Index correspoinding to the resource type * * RETURN: Pointer to the resource tag (ACPI_NAME). NULL if no match. * * DESCRIPTION: Convert a BitIndex into a symbolic resource tag. * ******************************************************************************/static char *AcpiDmGetResourceTag ( UINT32 BitIndex, AML_RESOURCE *Resource, UINT8 ResourceIndex){ ACPI_RESOURCE_TAG *TagList; char *Tag = NULL; /* Get the tag list for this resource descriptor type */ TagList = AcpiGbl_ResourceTags[ResourceIndex]; if (!TagList) { /* There are no tags for this resource type */ return (NULL); } /* * Handle the type-specific flags field for the address descriptors. * Kindof brute force, but just blindly search for an index match. */ switch (Resource->DescriptorType) { case ACPI_RESOURCE_NAME_ADDRESS16: case ACPI_RESOURCE_NAME_ADDRESS32: case ACPI_RESOURCE_NAME_ADDRESS64: case ACPI_RESOURCE_NAME_EXTENDED_ADDRESS64: if (Resource->Address.ResourceType == ACPI_ADDRESS_TYPE_MEMORY_RANGE) { Tag = AcpiDmSearchTagList (BitIndex, AcpiDmMemoryFlagTags); } else if (Resource->Address.ResourceType == ACPI_ADDRESS_TYPE_IO_RANGE) { Tag = AcpiDmSearchTagList (BitIndex, AcpiDmIoFlagTags); } /* If we found a match, all done. Else, drop to normal search below */ if (Tag) { return (Tag); } break; default: break; } /* Search the tag list for this descriptor type */ Tag = AcpiDmSearchTagList (BitIndex, TagList); return (Tag);}/******************************************************************************* * * FUNCTION: AcpiDmSearchTagList * * PARAMETERS: BitIndex - Index into the resource descriptor * TagList - List to search * * RETURN: Pointer to a tag (ACPI_NAME). NULL if no match found. * * DESCRIPTION: Search a tag list for a match to the input BitIndex. Matches * a fixed offset to a symbolic resource tag name. * ******************************************************************************/static char *AcpiDmSearchTagList ( UINT32 BitIndex, ACPI_RESOURCE_TAG *TagList){ /* * Walk the null-terminated tag list to find a matching bit offset. * We are looking for an exact match. */ for ( ; TagList->Tag; TagList++) { if (BitIndex == TagList->BitIndex) { return (TagList->Tag); } } /* A matching offset was not found */ return (NULL);}/******************************************************************************* * * FUNCTION: AcpiDmFindResources * * PARAMETERS: Root - Root of the parse tree * * RETURN: None * * DESCRIPTION: Add all ResourceTemplate declarations to the namespace. Each * resource descriptor in each template is given a node -- used * for later conversion of resource references to symbolic refs. * ******************************************************************************/voidAcpiDmFindResources ( ACPI_PARSE_OBJECT *Root){ ACPI_PARSE_OBJECT *Op = Root; ACPI_PARSE_OBJECT *Parent; /* Walk the entire parse tree */ while (Op) { /* We are interested in Buffer() declarations */ if (Op->Common.AmlOpcode == AML_BUFFER_OP) { /* And only declarations of the form Name (XXXX, Buffer()... ) */ Parent = Op->Common.Parent; if (Parent->Common.AmlOpcode == AML_NAME_OP) { /* * If the buffer is a resource template, add the individual * resource descriptors to the namespace, as children of the * buffer node. */ if (ACPI_SUCCESS (AcpiDmIsResourceTemplate (Op))) { Op->Common.DisasmOpcode = ACPI_DASM_RESOURCE; AcpiDmAddResourcesToNamespace (Parent->Common.Node, Op); } } } Op = AcpiPsGetDepthNext (Root, Op); }}/******************************************************************************* * * FUNCTION: AcpiDmAddResourcesToNamespace * * PARAMETERS: BufferNode - Node for the parent buffer * Op - Parse op for the buffer * * RETURN: None * * DESCRIPTION: Add an entire resource template to the namespace. Each * resource descriptor is added as a namespace node. * ******************************************************************************/static voidAcpiDmAddResourcesToNamespace ( ACPI_NAMESPACE_NODE *BufferNode, ACPI_PARSE_OBJECT *Op){ ACPI_PARSE_OBJECT *NextOp; /* Get to the ByteData list */ NextOp = Op->Common.Value.Arg; NextOp = NextOp->Common.Next; if (!NextOp) { return; } /* Set Node and Op to point to each other */ BufferNode->Op = Op; Op->Common.Node = BufferNode; /* * Insert each resource into the namespace * NextOp contains the Aml pointer and the Aml length */ AcpiUtWalkAmlResources ((UINT8 *) NextOp->Named.Data, (ACPI_SIZE) NextOp->Common.Value.Integer, AcpiDmAddResourceToNamespace, BufferNode);}/******************************************************************************* * * FUNCTION: AcpiDmAddResourceToNamespace * * PARAMETERS: ACPI_WALK_AML_CALLBACK * BufferNode - Node for the parent buffer * * RETURN: Status * * DESCRIPTION: Add one resource descriptor to the namespace as a child of the * parent buffer. The same name is used for each descriptor. This * is changed later to a unique name if the resource is actually * referenced by an AML operator. * ******************************************************************************/static ACPI_STATUSAcpiDmAddResourceToNamespace ( UINT8 *Aml, UINT32 Length, UINT32 Offset, UINT8 ResourceIndex, void *Context){ ACPI_STATUS Status; ACPI_GENERIC_STATE ScopeInfo; ACPI_NAMESPACE_NODE *Node; /* TBD: Don't need to add descriptors that have no tags defined? */ /* Add the resource to the namespace, as child of the buffer */ ScopeInfo.Scope.Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Context); Status = AcpiNsLookup (&ScopeInfo, "_TMP", ACPI_TYPE_LOCAL_RESOURCE, ACPI_IMODE_LOAD_PASS2, ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE | ACPI_NS_PREFIX_IS_SCOPE, NULL, &Node); if (ACPI_FAILURE (Status)) { return (AE_OK); } /* Set the name to the default, changed later if resource is referenced */ Node->Name.Integer = ACPI_DEFAULT_RESNAME; /* Save the offset of the descriptor (within the original buffer) */ Node->Value = Offset; Node->Length = Length; return (AE_OK);}
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